An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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Scene event handlers

[TOC]

Flowchart Enabled

The block will execute when the Flowchart game object is enabled.

Defined in Fungus.FlowchartEnabled

Message Received

The block will execute when the specified message is received from a Send Message command.

Defined in Fungus.MessageReceived

Property Type Description
Message System.String Fungus message to listen for

Save Point Loaded

Execute this block when a saved point is loaded. Use the 'new_game' key to handle game start.

Defined in Fungus.SavePointLoaded

Property Type Description
Save Point Keys System.Collections.Generic.List`1[System.String] Block will execute if the Save Key of the loaded save point matches this save key.