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30 lines
1.1 KiB
30 lines
1.1 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// A simple struct wrapping a reference to a Fungus Block. Allows for BlockReferenceDrawer. |
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/// This is the recommended way to directly reference a fungus block in external c# scripts, |
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/// as it will give you an inspector field that gives a drop down of all the blocks on a |
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/// flowchart, in a similar way to what you would expect from selecting a block on a command. |
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/// |
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/// If you want to showup in the Callers section of the block, ensure your monobehaviours |
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/// that have these also implement IBlockCaller. |
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/// </summary> |
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[System.Serializable] |
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public struct BlockReference |
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{ |
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public Block block; |
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public void Execute() |
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{ |
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if (block != null) |
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block.StartExecution(); |
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} |
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} |
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} |