An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.UI;
namespace Fungus
{
/// <summary>
/// The block will execute when a 3d physics trigger matching some basic conditions is met.
/// </summary>
[EventHandlerInfo("MonoBehaviour",
"Trigger",
"The block will execute when a 3d physics trigger matching some basic conditions is met.")]
[AddComponentMenu("")]
public class Trigger : BasePhysicsEventHandler
{
[Tooltip("Optional variable to store the collider that caused the trigger to occur.")]
[VariableProperty(typeof(ColliderVariable))]
[SerializeField] protected ColliderVariable colliderVar;
private void OnTriggerEnter(Collider col)
{
ProcessCollider(PhysicsMessageType.Enter, col);
}
private void OnTriggerStay(Collider col)
{
ProcessCollider(PhysicsMessageType.Stay, col);
}
private void OnTriggerExit(Collider col)
{
ProcessCollider(PhysicsMessageType.Exit, col);
}
protected void ProcessCollider(PhysicsMessageType from, Collider other)
{
if ((from & FireOn) != 0 && DoesPassFilter(other.tag))
{
if (colliderVar != null)
{
colliderVar.Value = other;
}
ExecuteBlock();
}
}
}
}