You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
61 lines
1.9 KiB
61 lines
1.9 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
|
|
|
using System.Collections; |
|
using System.Collections.Generic; |
|
using UnityEngine; |
|
|
|
namespace Fungus |
|
{ |
|
/// <summary> |
|
/// The block will execute when the desired OnParticle message for the monobehaviour is received. |
|
/// </summary> |
|
[EventHandlerInfo("MonoBehaviour", |
|
"Particle", |
|
"The block will execute when the desired OnParticle message for the monobehaviour is received.")] |
|
[AddComponentMenu("")] |
|
public class Particle : TagFilteredEventHandler |
|
{ |
|
|
|
[System.Flags] |
|
public enum ParticleMessageFlags |
|
{ |
|
OnParticleCollision = 1 << 0, |
|
OnParticleTrigger = 1 << 1, |
|
|
|
} |
|
|
|
[Tooltip("Which of the Rendering messages to trigger on.")] |
|
[SerializeField] |
|
[EnumFlag] |
|
protected ParticleMessageFlags FireOn = ParticleMessageFlags.OnParticleCollision; |
|
|
|
[Tooltip("Optional variable to store the gameobject that particle collided with.")] |
|
[VariableProperty(typeof(GameObjectVariable))] |
|
[SerializeField] protected GameObjectVariable GOcolliderVar; |
|
|
|
private void OnParticleCollision(GameObject other) |
|
{ |
|
if ((FireOn & ParticleMessageFlags.OnParticleCollision) != 0) |
|
{ |
|
if (DoesPassFilter(other.tag)) |
|
{ |
|
if (GOcolliderVar != null) |
|
{ |
|
GOcolliderVar.Value = other; |
|
} |
|
|
|
ExecuteBlock(); |
|
} |
|
} |
|
} |
|
|
|
private void OnParticleTrigger() |
|
{ |
|
if ((FireOn & ParticleMessageFlags.OnParticleTrigger) != 0) |
|
{ |
|
ExecuteBlock(); |
|
} |
|
} |
|
} |
|
}
|
|
|