An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using UnityEngine.UI;
namespace Fungus
{
/// <summary>
/// The block will execute when a 2d physics collision matching some basic conditions is met
/// </summary>
[EventHandlerInfo("MonoBehaviour",
"Collision2D",
"The block will execute when a 2d physics collision matching some basic conditions is met.")]
[AddComponentMenu("")]
public class Collision2D : BasePhysicsEventHandler
{
[Tooltip("Optional variable to store the collision object that is provided by Unity.")]
[VariableProperty(typeof(Collision2DVariable))]
[SerializeField] protected Collision2DVariable collisionVar;
private void OnCollisionEnter2D(UnityEngine.Collision2D collision)
{
ProcessCollisionEvent(PhysicsMessageType.Enter, collision);
}
private void OnCollisionStay2D(UnityEngine.Collision2D collision)
{
ProcessCollisionEvent(PhysicsMessageType.Stay, collision);
}
private void OnCollisionExit2D(UnityEngine.Collision2D collision)
{
ProcessCollisionEvent(PhysicsMessageType.Exit, collision);
}
private void ProcessCollisionEvent(PhysicsMessageType from, UnityEngine.Collision2D collision)
{
if ((from & FireOn) != 0 &&
DoesPassFilter(collision.collider.tag))
{
if (collisionVar != null)
collisionVar.Value = collision;
ExecuteBlock();
}
}
}
}