An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
/// <summary>
/// The block will execute when the desired OnApplication message for the monobehaviour is received.
/// </summary>
[EventHandlerInfo("MonoBehaviour",
"Application",
"The block will execute when the desired OnApplication message for the monobehaviour is received.")]
[AddComponentMenu("")]
public class ApplicationState : EventHandler
{
[System.Flags]
public enum ApplicationMessageFlags
{
OnApplicationGetFocus = 1 << 0,
OnApplicationLoseFocus = 1 << 1,
OnApplicationPause = 1 << 2,
OnApplicationResume = 1 << 3,
OnApplicationQuit = 1 << 4,
}
[Tooltip("Which of the Application messages to trigger on.")]
[SerializeField]
[EnumFlag]
protected ApplicationMessageFlags FireOn = ApplicationMessageFlags.OnApplicationQuit;
private void OnApplicationFocus(bool focus)
{
if (
(focus && ((FireOn & ApplicationMessageFlags.OnApplicationGetFocus) != 0))
||
(!focus && ((FireOn & ApplicationMessageFlags.OnApplicationLoseFocus) != 0))
)
{
ExecuteBlock();
}
}
private void OnApplicationPause(bool pause)
{
if (
(pause && (( FireOn & ApplicationMessageFlags.OnApplicationPause) != 0))
||
(!pause && ((FireOn & ApplicationMessageFlags.OnApplicationResume) != 0))
)
{
ExecuteBlock();
}
}
private void OnApplicationQuit()
{
if((FireOn & ApplicationMessageFlags.OnApplicationQuit) != 0)
{
ExecuteBlock();
}
}
}
}