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53 lines
1.6 KiB
53 lines
1.6 KiB
// This code is part of the Fungus library (https://github.com/snozbot/fungus) |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using System.Collections; |
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using System.Collections.Generic; |
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using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// The block will execute when the desired OnAnimator* message for the monobehaviour is received. |
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/// </summary> |
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[EventHandlerInfo("MonoBehaviour", |
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"Animator", |
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"The block will execute when the desired OnAnimator* message for the monobehaviour is received.")] |
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[AddComponentMenu("")] |
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public class AnimatorState : EventHandler |
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{ |
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[System.Flags] |
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public enum AnimatorMessageFlags |
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{ |
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OnAnimatorIK = 1 << 0, |
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OnAnimatorMove = 1 << 1, |
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} |
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[Tooltip("Which of the OnAnimator messages to trigger on.")] |
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[SerializeField] |
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[EnumFlag] |
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protected AnimatorMessageFlags FireOn = AnimatorMessageFlags.OnAnimatorMove; |
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[Tooltip("IK layer to trigger on. Negative is all.")] |
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[SerializeField] |
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protected int IKLayer = 1; |
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private void OnAnimatorIK(int layer) |
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{ |
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if ((FireOn & AnimatorMessageFlags.OnAnimatorIK) != 0 && |
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(IKLayer == layer || IKLayer < 0) ) |
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{ |
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ExecuteBlock(); |
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} |
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} |
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private void OnAnimatorMove() |
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{ |
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if ((FireOn & AnimatorMessageFlags.OnAnimatorMove) != 0) |
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{ |
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ExecuteBlock(); |
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} |
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} |
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} |
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}
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