An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections.Generic;
using UnityEngine;
namespace Fungus
{
/// <summary>
/// The block will execute when the player drags an object and successfully drops it on a target object.
///
/// ExecuteAlways used to get the Compatibility that we need, use of ISerializationCallbackReceiver is error prone
/// when used on Unity controlled objects as it runs on threads other than main thread.
/// </summary>
[EventHandlerInfo("Sprite",
"Drag Completed",
"The block will execute when the player drags an object and successfully drops it on a target object.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class DragCompleted : EventHandler, ISerializationCallbackReceiver
{
public class DragCompletedEvent
{
public Draggable2D DraggableObject;
public DragCompletedEvent(Draggable2D draggableObject)
{
DraggableObject = draggableObject;
}
}
[VariableProperty(typeof(GameObjectVariable))]
[SerializeField] protected GameObjectVariable draggableRef;
[VariableProperty(typeof(GameObjectVariable))]
[SerializeField] protected GameObjectVariable targetRef;
[Tooltip("Draggable object to listen for drag events on")]
[HideInInspector]
[SerializeField] protected Draggable2D draggableObject;
[SerializeField] protected List<Draggable2D> draggableObjects;
[Tooltip("Drag target object to listen for drag events on")]
[HideInInspector]
[SerializeField] protected Collider2D targetObject;
[SerializeField] protected List<Collider2D> targetObjects;
// There's no way to poll if an object is touching another object, so
// we have to listen to the callbacks and track the touching state ourselves.
protected bool overTarget = false;
protected Collider2D targetCollider = null;
protected EventDispatcher eventDispatcher;
protected virtual void OnEnable()
{
if (Application.isPlaying)
{
eventDispatcher = FungusManager.Instance.EventDispatcher;
eventDispatcher.AddListener<DragCompletedEvent>(OnDragCompletedEvent);
eventDispatcher.AddListener<DragEntered.DragEnteredEvent>(OnDragEnteredEvent);
eventDispatcher.AddListener<DragExited.DragExitedEvent>(OnDragExitedEvent);
foreach (Draggable2D dragObj in draggableObjects)
{
dragObj.RegisterHandler(this);
}
}
}
protected virtual void OnDisable()
{
if (Application.isPlaying)
{
eventDispatcher.RemoveListener<DragCompletedEvent>(OnDragCompletedEvent);
eventDispatcher.RemoveListener<DragEntered.DragEnteredEvent>(OnDragEnteredEvent);
eventDispatcher.RemoveListener<DragExited.DragExitedEvent>(OnDragExitedEvent);
foreach (Draggable2D dragObj in draggableObjects)
{
dragObj.UnregisterHandler(this);
}
eventDispatcher = null;
}
}
private void OnDragCompletedEvent(DragCompletedEvent evt)
{
OnDragCompleted(evt.DraggableObject);
}
private void OnDragEnteredEvent(DragEntered.DragEnteredEvent evt)
{
OnDragEntered(evt.DraggableObject, evt.TargetCollider);
}
private void OnDragExitedEvent(DragExited.DragExitedEvent evt)
{
OnDragExited(evt.DraggableObject, evt.TargetCollider);
}
#region Compatibility
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
//presentl using awake due to errors on non main thread access of targetCollider
}
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
}
private void Awake()
{
//add any dragableobject already present to list for backwards compatability
if (draggableObject != null)
{
if (!draggableObjects.Contains(draggableObject))
{
draggableObjects.Add(draggableObject);
}
}
if (targetObject != null)
{
if (!targetObjects.Contains(targetObject))
{
targetObjects.Add(targetObject);
}
}
draggableObject = null;
targetObject = null;
}
#endregion Compatibility
#region Public members
/// <summary>
/// Gets the draggable object.
/// </summary>
public virtual List<Draggable2D> DraggableObjects { get { return draggableObjects; } }
/// <summary>
/// Returns true if the draggable object is over the drag target object.
/// </summary>
public virtual bool IsOverTarget()
{
return overTarget;
}
/// <summary>
/// Called by the Draggable2D object when the it enters the drag target.
/// </summary>
public virtual void OnDragEntered(Draggable2D draggableObject, Collider2D targetObject)
{
if (this.targetObjects != null && this.draggableObjects != null &&
this.draggableObjects.Contains(draggableObject) &&
this.targetObjects.Contains(targetObject))
{
overTarget = true;
targetCollider = targetObject;
}
}
/// <summary>
/// Called by the Draggable2D object when the it exits the drag target.
/// </summary>
public virtual void OnDragExited(Draggable2D draggableObject, Collider2D targetObject)
{
if (this.targetObjects != null && this.draggableObjects != null &&
this.draggableObjects.Contains(draggableObject) &&
this.targetObjects.Contains(targetObject))
{
overTarget = false;
targetCollider = null;
}
}
/// <summary>
/// Called by the Draggable2D object when the the drag ends over the drag target.
/// </summary>
public virtual void OnDragCompleted(Draggable2D draggableObject)
{
if (this.draggableObjects.Contains(draggableObject) &&
overTarget)
{
// Assume that the player will have to do perform another drag and drop operation
// to complete the drag again. This is necessary because we don't get an OnDragExited if the
// draggable object is set to be inactive.
if (draggableRef != null)
{
draggableRef.Value = draggableObject.gameObject;
}
if (targetRef != null)
{
targetRef.Value = targetCollider.gameObject;
}
overTarget = false;
targetCollider = null;
ExecuteBlock();
}
}
public override string GetSummary()
{
string summary = "Draggable: ";
if (this.draggableObjects != null && this.draggableObjects.Count != 0)
{
for (int i = 0; i < this.draggableObjects.Count; i++)
{
if (draggableObjects[i] != null)
{
summary += draggableObjects[i].name + ",";
}
}
}
summary += "\nTarget: ";
if (this.targetObjects != null && this.targetObjects.Count != 0)
{
for (int i = 0; i < this.targetObjects.Count; i++)
{
if (targetObjects[i] != null)
{
summary += targetObjects[i].name + ",";
}
}
}
if (summary.Length == 0)
{
return "None";
}
return summary;
}
#endregion Public members
}
}