An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using System.Collections.Generic;
using System.Text;
using UnityEngine;
namespace Fungus
{
/// <summary>
/// class for a single condition. A list of this is used for multiple conditions.
/// </summary>
[System.Serializable]
public class ConditionExpression
{
[SerializeField] protected CompareOperator compareOperator;
[SerializeField] protected AnyVariableAndDataPair anyVar;
public virtual AnyVariableAndDataPair AnyVar { get { return anyVar; } }
public virtual CompareOperator CompareOperator { get { return compareOperator; } }
public ConditionExpression()
{
}
public ConditionExpression(CompareOperator op, AnyVariableAndDataPair variablePair)
{
compareOperator = op;
anyVar = variablePair;
}
}
public abstract class VariableCondition : Condition, ISerializationCallbackReceiver
{
public enum AnyOrAll
{
AnyOf_OR,//Use as a chain of ORs
AllOf_AND,//Use as a chain of ANDs
}
[Tooltip("Selecting AnyOf will result in true if at least one of the conditions is true. Selecting AllOF will result in true only when all the conditions are true.")]
[SerializeField] protected AnyOrAll anyOrAllConditions;
[SerializeField] protected List<ConditionExpression> conditions = new List<ConditionExpression>();
/// <summary>
/// Called when the script is loaded or a value is changed in the
/// inspector (Called in the editor only).
/// </summary>
public override void OnValidate()
{
base.OnValidate();
if (conditions == null)
{
conditions = new List<ConditionExpression>();
}
if (conditions.Count == 0)
{
conditions.Add(new ConditionExpression());
}
}
protected override bool EvaluateCondition()
{
if (conditions == null || conditions.Count == 0)
{
return false;
}
bool resultAny = false, resultAll = true;
foreach (ConditionExpression condition in conditions)
{
bool curResult = false;
if (condition.AnyVar == null)
{
resultAll &= curResult;
resultAny |= curResult;
continue;
}
condition.AnyVar.Compare(condition.CompareOperator, ref curResult);
resultAll &= curResult;
resultAny |= curResult;
}
if (anyOrAllConditions == AnyOrAll.AnyOf_OR) return resultAny;
return resultAll;
}
protected override bool HasNeededProperties()
{
if (conditions == null || conditions.Count == 0)
{
return false;
}
foreach (ConditionExpression condition in conditions)
{
if (condition.AnyVar == null || condition.AnyVar.variable == null)
{
return false;
}
}
return true;
}
public override string GetSummary()
{
if (!this.HasNeededProperties())
{
return "Error: No variable selected";
}
string connector = "";
if (anyOrAllConditions == AnyOrAll.AnyOf_OR)
{
connector = " <b>OR</b> ";
}
else
{
connector = " <b>AND</b> ";
}
StringBuilder summary = new StringBuilder("");
for (int i = 0; i < conditions.Count; i++)
{
summary.Append(conditions[i].AnyVar.variable.Key + " " +
VariableUtil.GetCompareOperatorDescription(conditions[i].CompareOperator) + " " +
conditions[i].AnyVar.GetDataDescription());
if (i < conditions.Count - 1)
{
summary.Append(connector);
}
}
return summary.ToString();
}
public override bool HasReference(Variable variable)
{
return anyVar.HasReference(variable);
}
#region Editor caches
#if UNITY_EDITOR
protected override void RefreshVariableCache()
{
base.RefreshVariableCache();
if (conditions != null)
{
foreach (var item in conditions)
{
item.AnyVar.RefreshVariableCacheHelper(GetFlowchart(), ref referencedVariables);
}
}
}
#endif
#endregion Editor caches
#region backwards compat
[HideInInspector]
[SerializeField] protected CompareOperator compareOperator;
[HideInInspector]
[SerializeField] protected AnyVariableAndDataPair anyVar;
[Tooltip("Variable to use in expression")]
[VariableProperty(AllVariableTypes.VariableAny.Any)]
[SerializeField] protected Variable variable;
[Tooltip("Boolean value to compare against")]
[SerializeField] protected BooleanData booleanData;
[Tooltip("Integer value to compare against")]
[SerializeField] protected IntegerData integerData;
[Tooltip("Float value to compare against")]
[SerializeField] protected FloatData floatData;
[Tooltip("String value to compare against")]
[SerializeField] protected StringDataMulti stringData;
[Tooltip("Animator value to compare against")]
[SerializeField] protected AnimatorData animatorData;
[Tooltip("AudioSource value to compare against")]
[SerializeField] protected AudioSourceData audioSourceData;
[Tooltip("Color value to compare against")]
[SerializeField] protected ColorData colorData;
[Tooltip("GameObject value to compare against")]
[SerializeField] protected GameObjectData gameObjectData;
[Tooltip("Material value to compare against")]
[SerializeField] protected MaterialData materialData;
[Tooltip("Object value to compare against")]
[SerializeField] protected ObjectData objectData;
[Tooltip("Rigidbody2D value to compare against")]
[SerializeField] protected Rigidbody2DData rigidbody2DData;
[Tooltip("Sprite value to compare against")]
[SerializeField] protected SpriteData spriteData;
[Tooltip("Texture value to compare against")]
[SerializeField] protected TextureData textureData;
[Tooltip("Transform value to compare against")]
[SerializeField] protected TransformData transformData;
[Tooltip("Vector2 value to compare against")]
[SerializeField] protected Vector2Data vector2Data;
[Tooltip("Vector3 value to compare against")]
[SerializeField] protected Vector3Data vector3Data;
void ISerializationCallbackReceiver.OnBeforeSerialize()
{
}
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
if (variable != null)
{
anyVar.variable = variable;
if (variable.GetType() == typeof(BooleanVariable) && !booleanData.Equals(new BooleanData()))
{
anyVar.data.booleanData = booleanData;
booleanData = new BooleanData();
}
else if (variable.GetType() == typeof(IntegerVariable) && !integerData.Equals(new IntegerData()))
{
anyVar.data.integerData = integerData;
integerData = new IntegerData();
}
else if (variable.GetType() == typeof(FloatVariable) && !floatData.Equals(new FloatData()))
{
anyVar.data.floatData = floatData;
floatData = new FloatData();
}
else if (variable.GetType() == typeof(StringVariable) && !stringData.Equals(new StringDataMulti()))
{
anyVar.data.stringData.stringRef = stringData.stringRef;
anyVar.data.stringData.stringVal = stringData.stringVal;
stringData = new StringDataMulti();
}
else if (variable.GetType() == typeof(AnimatorVariable) && !animatorData.Equals(new AnimatorData()))
{
anyVar.data.animatorData = animatorData;
animatorData = new AnimatorData();
}
else if (variable.GetType() == typeof(AudioSourceVariable) && !audioSourceData.Equals(new AudioSourceData()))
{
anyVar.data.audioSourceData = audioSourceData;
audioSourceData = new AudioSourceData();
}
else if (variable.GetType() == typeof(ColorVariable) && !colorData.Equals(new ColorData()))
{
anyVar.data.colorData = colorData;
colorData = new ColorData();
}
else if (variable.GetType() == typeof(GameObjectVariable) && !gameObjectData.Equals(new GameObjectData()))
{
anyVar.data.gameObjectData = gameObjectData;
gameObjectData = new GameObjectData();
}
else if (variable.GetType() == typeof(MaterialVariable) && !materialData.Equals(new MaterialData()))
{
anyVar.data.materialData = materialData;
materialData = new MaterialData();
}
else if (variable.GetType() == typeof(ObjectVariable) && !objectData.Equals(new ObjectData()))
{
anyVar.data.objectData = objectData;
objectData = new ObjectData();
}
else if (variable.GetType() == typeof(Rigidbody2DVariable) && !rigidbody2DData.Equals(new Rigidbody2DData()))
{
anyVar.data.rigidbody2DData = rigidbody2DData;
rigidbody2DData = new Rigidbody2DData();
}
else if (variable.GetType() == typeof(SpriteVariable) && !spriteData.Equals(new SpriteData()))
{
anyVar.data.spriteData = spriteData;
spriteData = new SpriteData();
}
else if (variable.GetType() == typeof(TextureVariable) && !textureData.Equals(new TextureData()))
{
anyVar.data.textureData = textureData;
textureData = new TextureData();
}
else if (variable.GetType() == typeof(TransformVariable) && !transformData.Equals(new TransformData()))
{
anyVar.data.transformData = transformData;
transformData = new TransformData();
}
else if (variable.GetType() == typeof(Vector2Variable) && !vector2Data.Equals(new Vector2Data()))
{
anyVar.data.vector2Data = vector2Data;
vector2Data = new Vector2Data();
}
else if (variable.GetType() == typeof(Vector3Variable) && !vector3Data.Equals(new Vector3Data()))
{
anyVar.data.vector3Data = vector3Data;
vector3Data = new Vector3Data();
}
//moved to new anyvar storage, clear legacy.
variable = null;
}
// just checking for anyVar != null fails here. is any var being reintilaized somewhere?
if (anyVar != null && anyVar.variable != null)
{
ConditionExpression c = new ConditionExpression(compareOperator, anyVar);
if (!conditions.Contains(c))
{
conditions.Add(c);
}
anyVar = null;
variable = null;
}
}
#endregion backwards compat
}
}