An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
using System.Collections.Generic;
namespace Fungus
{
/// <summary>
/// Sets a Boolean, Integer, Float or String variable to a new value using a simple arithmetic operation. The value can be a constant or reference another variable of the same type.
/// </summary>
[CommandInfo("Variable",
"Set Variable",
"Sets a Boolean, Integer, Float or String variable to a new value using a simple arithmetic operation. The value can be a constant or reference another variable of the same type.")]
[AddComponentMenu("")]
public class SetVariable : Command, ISerializationCallbackReceiver
{
[SerializeField] protected AnyVariableAndDataPair anyVar = new AnyVariableAndDataPair();
[Tooltip("The type of math operation to be performed")]
[SerializeField] protected SetOperator setOperator;
protected virtual void DoSetOperation()
{
if (anyVar.variable == null)
{
return;
}
anyVar.SetOp(setOperator);
}
#region Public members
/// <summary>
/// The type of math operation to be performed.
/// </summary>
public virtual SetOperator _SetOperator { get { return setOperator; } }
public override void OnEnter()
{
DoSetOperation();
Continue();
}
public override string GetSummary()
{
if (anyVar.variable == null)
{
return "Error: Variable not selected";
}
string description = anyVar.variable.Key;
description += " " + VariableUtil.GetSetOperatorDescription(setOperator) + " ";
description += anyVar.GetDataDescription();
return description;
}
public override bool HasReference(Variable variable)
{
return anyVar.HasReference(variable);
}
public override Color GetButtonColor()
{
return new Color32(253, 253, 150, 255);
}
#endregion
#region Editor caches
#if UNITY_EDITOR
protected override void RefreshVariableCache()
{
base.RefreshVariableCache();
if(anyVar != null)
anyVar.RefreshVariableCacheHelper(GetFlowchart(), ref referencedVariables);
}
#endif
#endregion Editor caches
#region backwards compat
[Tooltip("Variable to use in expression")]
[VariableProperty(AllVariableTypes.VariableAny.Any)]
[SerializeField] protected Variable variable;
[Tooltip("Boolean value to compare against")]
[SerializeField] protected BooleanData booleanData;
[Tooltip("Integer value to compare against")]
[SerializeField] protected IntegerData integerData;
[Tooltip("Float value to compare against")]
[SerializeField] protected FloatData floatData;
[Tooltip("String value to compare against")]
[SerializeField] protected StringDataMulti stringData;
[Tooltip("Animator value to compare against")]
[SerializeField] protected AnimatorData animatorData;
[Tooltip("AudioSource value to compare against")]
[SerializeField] protected AudioSourceData audioSourceData;
[Tooltip("Color value to compare against")]
[SerializeField] protected ColorData colorData;
[Tooltip("GameObject value to compare against")]
[SerializeField] protected GameObjectData gameObjectData;
[Tooltip("Material value to compare against")]
[SerializeField] protected MaterialData materialData;
[Tooltip("Object value to compare against")]
[SerializeField] protected ObjectData objectData;
[Tooltip("Rigidbody2D value to compare against")]
[SerializeField] protected Rigidbody2DData rigidbody2DData;
[Tooltip("Sprite value to compare against")]
[SerializeField] protected SpriteData spriteData;
[Tooltip("Texture value to compare against")]
[SerializeField] protected TextureData textureData;
[Tooltip("Transform value to compare against")]
[SerializeField] protected TransformData transformData;
[Tooltip("Vector2 value to compare against")]
[SerializeField] protected Vector2Data vector2Data;
[Tooltip("Vector3 value to compare against")]
[SerializeField] protected Vector3Data vector3Data;
public void OnBeforeSerialize()
{
}
void ISerializationCallbackReceiver.OnAfterDeserialize()
{
if (variable == null)
{
return;
}
else
{
anyVar.variable = variable;
}
if (variable.GetType() == typeof(BooleanVariable) && !booleanData.Equals(new BooleanData()))
{
anyVar.data.booleanData = booleanData;
booleanData = new BooleanData();
}
else if (variable.GetType() == typeof(IntegerVariable) && !integerData.Equals(new IntegerData()))
{
anyVar.data.integerData = integerData;
integerData = new IntegerData();
}
else if (variable.GetType() == typeof(FloatVariable) && !floatData.Equals(new FloatData()))
{
anyVar.data.floatData = floatData;
floatData = new FloatData();
}
else if (variable.GetType() == typeof(StringVariable) && !stringData.Equals(new StringDataMulti()))
{
anyVar.data.stringData.stringRef = stringData.stringRef;
anyVar.data.stringData.stringVal = stringData.stringVal;
stringData = new StringDataMulti();
}
else if (variable.GetType() == typeof(AnimatorVariable) && !animatorData.Equals(new AnimatorData()))
{
anyVar.data.animatorData = animatorData;
animatorData = new AnimatorData();
}
else if (variable.GetType() == typeof(AudioSourceVariable) && !audioSourceData.Equals(new AudioSourceData()))
{
anyVar.data.audioSourceData = audioSourceData;
audioSourceData = new AudioSourceData();
}
else if (variable.GetType() == typeof(ColorVariable) && !colorData.Equals(new ColorData()))
{
anyVar.data.colorData = colorData;
colorData = new ColorData();
}
else if (variable.GetType() == typeof(GameObjectVariable) && !gameObjectData.Equals(new GameObjectData()))
{
anyVar.data.gameObjectData = gameObjectData;
gameObjectData = new GameObjectData();
}
else if (variable.GetType() == typeof(MaterialVariable) && !materialData.Equals(new MaterialData()))
{
anyVar.data.materialData = materialData;
materialData = new MaterialData();
}
else if (variable.GetType() == typeof(ObjectVariable) && !objectData.Equals(new ObjectData()))
{
anyVar.data.objectData = objectData;
objectData = new ObjectData();
}
else if (variable.GetType() == typeof(Rigidbody2DVariable) && !rigidbody2DData.Equals(new Rigidbody2DData()))
{
anyVar.data.rigidbody2DData = rigidbody2DData;
rigidbody2DData = new Rigidbody2DData();
}
else if (variable.GetType() == typeof(SpriteVariable) && !spriteData.Equals(new SpriteData()))
{
anyVar.data.spriteData = spriteData;
spriteData = new SpriteData();
}
else if (variable.GetType() == typeof(TextureVariable) && !textureData.Equals(new TextureData()))
{
anyVar.data.textureData = textureData;
textureData = new TextureData();
}
else if (variable.GetType() == typeof(TransformVariable) && !transformData.Equals(new TransformData()))
{
anyVar.data.transformData = transformData;
transformData = new TransformData();
}
else if (variable.GetType() == typeof(Vector2Variable) && !vector2Data.Equals(new Vector2Data()))
{
anyVar.data.vector2Data = vector2Data;
vector2Data = new Vector2Data();
}
else if (variable.GetType() == typeof(Vector3Variable) && !vector3Data.Equals(new Vector3Data()))
{
anyVar.data.vector3Data = vector3Data;
vector3Data = new Vector3Data();
}
//now converted to new AnyVar storage, remove the legacy.
variable = null;
}
#endregion
}
}