An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Reserve space for given number of items in the collection
/// </summary>
[CommandInfo("Collection",
"Reserve",
"Reserve space for given number of items in the collection")]
[AddComponentMenu("")]
public class CollectionCommandReserve : CollectionBaseIntCommand
{
protected override void OnEnterInner()
{
collection.Value.Reserve(integer.Value);
}
}
}