An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Add all items in given rhs collection to target collection
/// </summary>
[CommandInfo("Collection",
"Add All",
"Add all items in given rhs collection to target collection")]
[AddComponentMenu("")]
public class CollectionCommandAddAll : CollectionBaseTwoCollectionCommand
{
[Tooltip("Only add if the item does not already exist in the collection")]
[SerializeField]
protected BooleanData onlyIfUnique = new BooleanData(false);
protected override void OnEnterInner()
{
if (onlyIfUnique.Value)
collection.Value.AddUnique(rhsCollection);
else
collection.Value.Add(rhsCollection);
}
public override bool HasReference(Variable variable)
{
return onlyIfUnique.booleanRef == variable || base.HasReference(variable);
}
public override string GetSummary()
{
return base.GetSummary() + (onlyIfUnique.Value ? " Unique" : "");
}
}
}