An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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// This code is part of the Fungus library (https://github.com/snozbot/fungus)
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus
{
/// <summary>
/// Base class for all FungusCollection commands
/// </summary>
[AddComponentMenu("")]
public abstract class CollectionBaseCommand : Command
{
[SerializeField]
protected CollectionData collection;
public override Color GetButtonColor()
{
return new Color32(191, 217, 235, 255);
}
public override bool HasReference(Variable variable)
{
return variable == collection.collectionRef;
}
public override string GetSummary()
{
if (collection.Value == null)
return "Error: no collection selected";
return collection.Value.name;
}
}
}