An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.

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Core event handlers

[TOC]

Flowchart Enabled

The block will execute when the Flowchart game object is enabled.

Defined in Fungus.FlowchartEnabled

Game Started

The block will execute when the game starts playing.

Defined in Fungus.GameStarted

Property Type Description
Wait For Frames System.Int32 Wait for a number of frames after startup before executing the Block. Can help fix startup order issues.

Message Received

The block will execute when the specified message is received from a Send Message command.

Defined in Fungus.MessageReceived

Property Type Description
Message System.String Fungus message to listen for