This website works better with JavaScript.
Explore
Help
Register
Sign In
KenSchae
/
fungus
Watch
1
Star
0
Fork
You've already forked fungus
0
Code
Issues
Pull Requests
Projects
Releases
Wiki
Activity
An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
2323
Commits
1
Branch
0
Tags
243 MiB
C#
100%
Tree:
f6af83e001
master
Branches
Tags
${ item.name }
Create tag
${ searchTerm }
Create branch
${ searchTerm }
from 'f6af83e001'
${ noResults }
fungus
/
Assets
/
Fungus
/
Scripts
/
Utils
History
desktop-maesty/steve
f6af83e001
Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
6 years ago
..
BlockReference.cs
Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
7 years ago
BlockReference.cs.meta
Added BlockReference, a simple data type with a property drawer that makes it easier to select a target fungus block from external c# scripts
7 years ago
ConversationManager.cs
Conversation Manager Regex now allows - and _ within say params group.
7 years ago
ConversationManager.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
EventDispatcher.cs
Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
8 years ago
EventDispatcher.cs.meta
Refactored recent EventDispatcher and drag handler changes to match Fungus coding standard.
8 years ago
FlowchartData.cs
Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
8 years ago
FlowchartData.cs.meta
Updated comments for Save System.
8 years ago
FungusConstants.cs
Exposed Save Data key to support multiple game save files in the same project
8 years ago
FungusConstants.cs.meta
Moved global constants to FungusConstants static class.
8 years ago
GlobalVariables.cs
Added GlobalVariables
7 years ago
GlobalVariables.cs.meta
Added GlobalVariables
7 years ago
PortraitUtils.cs
Fixed Setting facing in lua only works if portraits are set to “FRONT”
#528
8 years ago
PortraitUtils.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
SaveDataItem.cs
Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
8 years ago
SaveDataItem.cs.meta
Refactored SavePointData to store saved data in strings (via SaveDataItem). This removes the dependencies on the Flowchart or FlowchartData and makes it easier to extend the supported data types.
8 years ago
SaveHistory.cs
Separate NarrativeLogMenu from SaveMenu
8 years ago
SaveHistory.cs.meta
Updated comments for Save System.
8 years ago
SavePointData.cs
Disabled SaveManager functionality for older versions of Unity. Works with Unity 5_3_OR_NEWER.
8 years ago
SavePointData.cs.meta
Updated comments for Save System.
8 years ago
StringFormatter.cs
Reverted Fungus sub namespaces as they were breaking backwards compatibility. Kept the Fungus.EditorUtils namespace though as it doesn't affect compatibility.
8 years ago
StringFormatter.cs.meta
Moved Flowchart scripts into main Scripts folder
8 years ago
TextTagParser.cs
Conversation support for setting default clear, wait for input and fade options via command
7 years ago
TextTagParser.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
TextTagToken.cs
Added TextTag WVO WaitForVoiceOver
7 years ago
TextTagToken.cs.meta
Moved all scripts into a unified script folder (except Flowchart yet)
8 years ago
TextVariationHandler.cs
TextVariationHandler can now clear its previous history
7 years ago
TextVariationHandler.cs.meta
TextVariationHandler selects sub sections of text within [|] following some simple rules and keeps a hashed history
7 years ago
VariableReference.cs
Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
6 years ago
VariableReference.cs.meta
Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
6 years ago