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97 lines
2.6 KiB
97 lines
2.6 KiB
using UnityEditor; |
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using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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[CustomEditor (typeof(SetVariableCommand))] |
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public class SetVariableCommandEditor : FungusCommandEditor |
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{ |
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public override void DrawCommandInspectorGUI() |
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{ |
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SetVariableCommand t = target as SetVariableCommand; |
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SequenceController sc = t.GetParentSequenceController(); |
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if (sc == null) |
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{ |
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return; |
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} |
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List<string> keys = new List<string>(); |
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keys.Add("<None>"); |
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int index = 0; |
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for (int i = 0; i < sc.variables.Count; ++i) |
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{ |
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Variable v = sc.variables[i]; |
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keys.Add(v.key); |
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if (v.key == t.variable.key && |
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index == 0) |
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{ |
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index = i + 1; |
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} |
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} |
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int newIndex = EditorGUILayout.Popup("Variable", index, keys.ToArray()); |
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bool keyChanged = (t.variable.key != keys[newIndex]); |
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if (keyChanged) |
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{ |
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Undo.RecordObject(t, "Select variable"); |
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t.variable.key = keys[newIndex]; |
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} |
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if (t.variable.key == "<None>") |
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{ |
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return; |
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} |
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VariableType variableType = sc.variables[newIndex - 1].type; |
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bool booleanValue = t.variable.booleanValue; |
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int integerValue = t.variable.integerValue; |
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float floatValue = t.variable.floatValue; |
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string stringValue = t.variable.stringValue; |
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switch (variableType) |
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{ |
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case VariableType.Boolean: |
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booleanValue = EditorGUILayout.Toggle(new GUIContent("Boolean Value", "The boolean value to set the variable with"), booleanValue); |
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break; |
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case VariableType.Integer: |
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integerValue = EditorGUILayout.IntField(new GUIContent("Integer Value", "The integer value to set the variable with"), integerValue); |
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break; |
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case VariableType.Float: |
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floatValue = EditorGUILayout.FloatField(new GUIContent("Float Value", "The float value to set the variable with"), floatValue); |
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break; |
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case VariableType.String: |
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stringValue = EditorGUILayout.TextField(new GUIContent("String Value", "The string value to set the variable with"), stringValue); |
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break; |
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} |
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if (booleanValue != t.variable.booleanValue) |
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{ |
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Undo.RecordObject(t, "Set boolean value"); |
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t.variable.booleanValue = booleanValue; |
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} |
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else if (integerValue != t.variable.integerValue) |
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{ |
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Undo.RecordObject(t, "Set integer value"); |
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t.variable.integerValue = integerValue; |
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} |
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else if (floatValue != t.variable.floatValue) |
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{ |
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Undo.RecordObject(t, "Set float value"); |
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t.variable.floatValue = floatValue; |
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} |
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else if (stringValue != t.variable.stringValue) |
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{ |
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Undo.RecordObject(t, "Set string value"); |
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t.variable.stringValue = stringValue; |
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} |
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} |
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} |
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}
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