An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CustomEditor (typeof(SetVariableCommand))]
public class SetVariableCommandEditor : FungusCommandEditor
{
public override void DrawCommandInspectorGUI()
{
SetVariableCommand t = target as SetVariableCommand;
SequenceController sc = t.GetParentSequenceController();
if (sc == null)
{
return;
}
List<string> keys = new List<string>();
keys.Add("<None>");
int index = 0;
for (int i = 0; i < sc.variables.Count; ++i)
{
Variable v = sc.variables[i];
keys.Add(v.key);
if (v.key == t.variable.key &&
index == 0)
{
index = i + 1;
}
}
int newIndex = EditorGUILayout.Popup("Variable", index, keys.ToArray());
bool keyChanged = (t.variable.key != keys[newIndex]);
if (keyChanged)
{
Undo.RecordObject(t, "Select variable");
t.variable.key = keys[newIndex];
}
if (t.variable.key == "<None>")
{
return;
}
VariableType variableType = sc.variables[newIndex - 1].type;
bool booleanValue = t.variable.booleanValue;
int integerValue = t.variable.integerValue;
float floatValue = t.variable.floatValue;
string stringValue = t.variable.stringValue;
switch (variableType)
{
case VariableType.Boolean:
booleanValue = EditorGUILayout.Toggle(new GUIContent("Boolean Value", "The boolean value to set the variable with"), booleanValue);
break;
case VariableType.Integer:
integerValue = EditorGUILayout.IntField(new GUIContent("Integer Value", "The integer value to set the variable with"), integerValue);
break;
case VariableType.Float:
floatValue = EditorGUILayout.FloatField(new GUIContent("Float Value", "The float value to set the variable with"), floatValue);
break;
case VariableType.String:
stringValue = EditorGUILayout.TextField(new GUIContent("String Value", "The string value to set the variable with"), stringValue);
break;
}
if (booleanValue != t.variable.booleanValue)
{
Undo.RecordObject(t, "Set boolean value");
t.variable.booleanValue = booleanValue;
}
else if (integerValue != t.variable.integerValue)
{
Undo.RecordObject(t, "Set integer value");
t.variable.integerValue = integerValue;
}
else if (floatValue != t.variable.floatValue)
{
Undo.RecordObject(t, "Set float value");
t.variable.floatValue = floatValue;
}
else if (stringValue != t.variable.stringValue)
{
Undo.RecordObject(t, "Set string value");
t.variable.stringValue = stringValue;
}
}
}
}