You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
890 lines
28 KiB
890 lines
28 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
|
|
|
using UnityEngine; |
|
using UnityEngine.UI; |
|
using System.Collections; |
|
using System.Collections.Generic; |
|
using System; |
|
using System.Reflection; |
|
using System.Text; |
|
using Fungus.Utils; |
|
|
|
namespace Fungus |
|
{ |
|
/// <summary> |
|
/// Writes text using a typewriter effect to a UI text object. |
|
/// </summary> |
|
public class Writer : MonoBehaviour, IWriter, IDialogInputListener |
|
{ |
|
[Tooltip("Gameobject containing a Text, Inout Field or Text Mesh object to write to")] |
|
[SerializeField] protected GameObject targetTextObject; |
|
|
|
[Tooltip("Gameobject to punch when the punch tags are displayed. If none is set, the main camera will shake instead.")] |
|
[SerializeField] protected GameObject punchObject; |
|
|
|
[Tooltip("Writing characters per second")] |
|
[SerializeField] protected float writingSpeed = 60; |
|
|
|
[Tooltip("Pause duration for punctuation characters")] |
|
[SerializeField] protected float punctuationPause = 0.25f; |
|
|
|
[Tooltip("Color of text that has not been revealed yet")] |
|
[SerializeField] protected Color hiddenTextColor = new Color(1,1,1,0); |
|
|
|
[Tooltip("Write one word at a time rather one character at a time")] |
|
[SerializeField] protected bool writeWholeWords = false; |
|
|
|
[Tooltip("Force the target text object to use Rich Text mode so text color and alpha appears correctly")] |
|
[SerializeField] protected bool forceRichText = true; |
|
|
|
[Tooltip("Click while text is writing to finish writing immediately")] |
|
[SerializeField] protected bool instantComplete = true; |
|
|
|
// This property is true when the writer is waiting for user input to continue |
|
protected bool isWaitingForInput; |
|
|
|
// This property is true when the writer is writing text or waiting (i.e. still processing tokens) |
|
protected bool isWriting; |
|
|
|
protected float currentWritingSpeed; |
|
protected float currentPunctuationPause; |
|
protected Text textUI; |
|
protected InputField inputField; |
|
protected TextMesh textMesh; |
|
protected Component textComponent; |
|
protected PropertyInfo textProperty; |
|
|
|
protected bool boldActive = false; |
|
protected bool italicActive = false; |
|
protected bool colorActive = false; |
|
protected string colorText = ""; |
|
protected bool sizeActive = false; |
|
protected float sizeValue = 16f; |
|
protected bool inputFlag; |
|
protected bool exitFlag; |
|
|
|
protected List<IWriterListener> writerListeners = new List<IWriterListener>(); |
|
|
|
protected StringBuilder openString = new StringBuilder(256); |
|
protected StringBuilder closeString = new StringBuilder(256); |
|
protected StringBuilder leftString = new StringBuilder(1024); |
|
protected StringBuilder rightString = new StringBuilder(1024); |
|
protected StringBuilder outputString = new StringBuilder(1024); |
|
|
|
protected string hiddenColorOpen = ""; |
|
protected string hiddenColorClose = ""; |
|
|
|
public virtual string text |
|
{ |
|
get |
|
{ |
|
if (textUI != null) |
|
{ |
|
return textUI.text; |
|
} |
|
else if (inputField != null) |
|
{ |
|
return inputField.text; |
|
} |
|
else if (textMesh != null) |
|
{ |
|
return textMesh.text; |
|
} |
|
else if (textProperty != null) |
|
{ |
|
return textProperty.GetValue(textComponent, null) as string; |
|
} |
|
|
|
return ""; |
|
} |
|
|
|
set |
|
{ |
|
if (textUI != null) |
|
{ |
|
textUI.text = value; |
|
} |
|
else if (inputField != null) |
|
{ |
|
inputField.text = value; |
|
} |
|
else if (textMesh != null) |
|
{ |
|
textMesh.text = value; |
|
} |
|
else if (textProperty != null) |
|
{ |
|
textProperty.SetValue(textComponent, value, null); |
|
} |
|
} |
|
} |
|
|
|
protected virtual void Awake() |
|
{ |
|
GameObject go = targetTextObject; |
|
if (go == null) |
|
{ |
|
go = gameObject; |
|
} |
|
|
|
textUI = go.GetComponent<Text>(); |
|
inputField = go.GetComponent<InputField>(); |
|
textMesh = go.GetComponent<TextMesh>(); |
|
|
|
// Try to find any component with a text property |
|
if (textUI == null && inputField == null && textMesh == null) |
|
{ |
|
foreach (Component c in go.GetComponents<Component>()) |
|
{ |
|
textProperty = c.GetType().GetProperty("text"); |
|
if (textProperty != null) |
|
{ |
|
textComponent = c; |
|
break; |
|
} |
|
} |
|
} |
|
|
|
// Cache the list of child writer listeners |
|
foreach (Component component in GetComponentsInChildren<Component>()) |
|
{ |
|
IWriterListener writerListener = component as IWriterListener; |
|
if (writerListener != null) |
|
{ |
|
writerListeners.Add(writerListener); |
|
} |
|
} |
|
} |
|
|
|
protected virtual void Start() |
|
{ |
|
// Cache the hidden color string |
|
Color32 c = hiddenTextColor; |
|
hiddenColorOpen = String.Format("<color=#{0:X2}{1:X2}{2:X2}{3:X2}>", c.r, c.g, c.b, c.a); |
|
hiddenColorClose = "</color>"; |
|
|
|
if (forceRichText) |
|
{ |
|
if (textUI != null) |
|
{ |
|
textUI.supportRichText = true; |
|
} |
|
|
|
// Input Field does not support rich text |
|
|
|
if (textMesh != null) |
|
{ |
|
textMesh.richText = true; |
|
} |
|
} |
|
} |
|
|
|
public virtual bool HasTextObject() |
|
{ |
|
return (textUI != null || inputField != null || textMesh != null || textComponent != null); |
|
} |
|
|
|
public virtual bool SupportsRichText() |
|
{ |
|
if (textUI != null) |
|
{ |
|
return textUI.supportRichText; |
|
} |
|
if (inputField != null) |
|
{ |
|
return false; |
|
} |
|
if (textMesh != null) |
|
{ |
|
return textMesh.richText; |
|
} |
|
return false; |
|
} |
|
|
|
protected virtual void UpdateOpenMarkup() |
|
{ |
|
openString.Length = 0; |
|
|
|
if (SupportsRichText()) |
|
{ |
|
if (sizeActive) |
|
{ |
|
openString.Append("<size="); |
|
openString.Append(sizeValue); |
|
openString.Append(">"); |
|
} |
|
if (colorActive) |
|
{ |
|
openString.Append("<color="); |
|
openString.Append(colorText); |
|
openString.Append(">"); |
|
} |
|
if (boldActive) |
|
{ |
|
openString.Append("<b>"); |
|
} |
|
if (italicActive) |
|
{ |
|
openString.Append("<i>"); |
|
} |
|
} |
|
} |
|
|
|
protected virtual void UpdateCloseMarkup() |
|
{ |
|
closeString.Length = 0; |
|
|
|
if (SupportsRichText()) |
|
{ |
|
if (italicActive) |
|
{ |
|
closeString.Append("</i>"); |
|
} |
|
if (boldActive) |
|
{ |
|
closeString.Append("</b>"); |
|
} |
|
if (colorActive) |
|
{ |
|
closeString.Append("</color>"); |
|
} |
|
if (sizeActive) |
|
{ |
|
closeString.Append("</size>"); |
|
} |
|
} |
|
} |
|
|
|
virtual protected bool CheckParamCount(List<string> paramList, int count) |
|
{ |
|
if (paramList == null) |
|
{ |
|
Debug.LogError("paramList is null"); |
|
return false; |
|
} |
|
if (paramList.Count != count) |
|
{ |
|
Debug.LogError("There must be exactly " + paramList.Count + " parameters."); |
|
return false; |
|
} |
|
return true; |
|
} |
|
|
|
protected virtual bool TryGetSingleParam(List<string> paramList, int index, float defaultValue, out float value) |
|
{ |
|
value = defaultValue; |
|
if (paramList.Count > index) |
|
{ |
|
Single.TryParse(paramList[index], out value); |
|
return true; |
|
} |
|
return false; |
|
} |
|
|
|
protected virtual IEnumerator ProcessTokens(List<TextTagToken> tokens, bool stopAudio, Action onComplete) |
|
{ |
|
// Reset control members |
|
boldActive = false; |
|
italicActive = false; |
|
colorActive = false; |
|
sizeActive = false; |
|
colorText = ""; |
|
sizeValue = 16f; |
|
currentPunctuationPause = punctuationPause; |
|
currentWritingSpeed = writingSpeed; |
|
|
|
exitFlag = false; |
|
isWriting = true; |
|
|
|
TokenType previousTokenType = TokenType.Invalid; |
|
|
|
foreach (TextTagToken token in tokens) |
|
{ |
|
|
|
switch (token.type) |
|
{ |
|
case TokenType.Words: |
|
yield return StartCoroutine(DoWords(token.paramList, previousTokenType)); |
|
break; |
|
|
|
case TokenType.BoldStart: |
|
boldActive = true; |
|
break; |
|
|
|
case TokenType.BoldEnd: |
|
boldActive = false; |
|
break; |
|
|
|
case TokenType.ItalicStart: |
|
italicActive = true; |
|
break; |
|
|
|
case TokenType.ItalicEnd: |
|
italicActive = false; |
|
break; |
|
|
|
case TokenType.ColorStart: |
|
if (CheckParamCount(token.paramList, 1)) |
|
{ |
|
colorActive = true; |
|
colorText = token.paramList[0]; |
|
} |
|
break; |
|
|
|
case TokenType.ColorEnd: |
|
colorActive = false; |
|
break; |
|
|
|
case TokenType.SizeStart: |
|
if (TryGetSingleParam(token.paramList, 0, 16f, out sizeValue)) |
|
{ |
|
sizeActive = true; |
|
} |
|
break; |
|
|
|
case TokenType.SizeEnd: |
|
sizeActive = false; |
|
break; |
|
|
|
case TokenType.Wait: |
|
yield return StartCoroutine(DoWait(token.paramList)); |
|
break; |
|
|
|
case TokenType.WaitForInputNoClear: |
|
yield return StartCoroutine(DoWaitForInput(false)); |
|
break; |
|
|
|
case TokenType.WaitForInputAndClear: |
|
yield return StartCoroutine(DoWaitForInput(true)); |
|
break; |
|
|
|
case TokenType.WaitOnPunctuationStart: |
|
TryGetSingleParam(token.paramList, 0, punctuationPause, out currentPunctuationPause); |
|
break; |
|
|
|
case TokenType.WaitOnPunctuationEnd: |
|
currentPunctuationPause = punctuationPause; |
|
break; |
|
|
|
case TokenType.Clear: |
|
text = ""; |
|
break; |
|
|
|
case TokenType.SpeedStart: |
|
TryGetSingleParam(token.paramList, 0, writingSpeed, out currentWritingSpeed); |
|
break; |
|
|
|
case TokenType.SpeedEnd: |
|
currentWritingSpeed = writingSpeed; |
|
break; |
|
|
|
case TokenType.Exit: |
|
exitFlag = true; |
|
break; |
|
|
|
|
|
case TokenType.Message: |
|
if (CheckParamCount(token.paramList, 1)) |
|
{ |
|
Flowchart.BroadcastFungusMessage(token.paramList[0]); |
|
} |
|
break; |
|
|
|
case TokenType.VerticalPunch: |
|
{ |
|
float vintensity; |
|
float time; |
|
TryGetSingleParam(token.paramList, 0, 10.0f, out vintensity); |
|
TryGetSingleParam(token.paramList, 1, 0.5f, out time); |
|
Punch(new Vector3(0, vintensity, 0), time); |
|
} |
|
break; |
|
|
|
case TokenType.HorizontalPunch: |
|
{ |
|
float hintensity; |
|
float time; |
|
TryGetSingleParam(token.paramList, 0, 10.0f, out hintensity); |
|
TryGetSingleParam(token.paramList, 1, 0.5f, out time); |
|
Punch(new Vector3(hintensity, 0, 0), time); |
|
} |
|
break; |
|
|
|
case TokenType.Punch: |
|
{ |
|
float intensity; |
|
float time; |
|
TryGetSingleParam(token.paramList, 0, 10.0f, out intensity); |
|
TryGetSingleParam(token.paramList, 1, 0.5f, out time); |
|
Punch(new Vector3(intensity, intensity, 0), time); |
|
} |
|
break; |
|
|
|
case TokenType.Flash: |
|
float flashDuration; |
|
TryGetSingleParam(token.paramList, 0, 0.2f, out flashDuration); |
|
Flash(flashDuration); |
|
break; |
|
|
|
case TokenType.Audio: |
|
{ |
|
AudioSource audioSource = null; |
|
if (CheckParamCount(token.paramList, 1)) |
|
{ |
|
audioSource = FindAudio(token.paramList[0]); |
|
} |
|
if (audioSource != null) |
|
{ |
|
audioSource.PlayOneShot(audioSource.clip); |
|
} |
|
} |
|
break; |
|
|
|
case TokenType.AudioLoop: |
|
{ |
|
AudioSource audioSource = null; |
|
if (CheckParamCount(token.paramList, 1)) |
|
{ |
|
audioSource = FindAudio(token.paramList[0]); |
|
} |
|
if (audioSource != null) |
|
{ |
|
audioSource.Play(); |
|
audioSource.loop = true; |
|
} |
|
} |
|
break; |
|
|
|
case TokenType.AudioPause: |
|
{ |
|
AudioSource audioSource = null; |
|
if (CheckParamCount(token.paramList, 1)) |
|
{ |
|
audioSource = FindAudio(token.paramList[0]); |
|
} |
|
if (audioSource != null) |
|
{ |
|
audioSource.Pause(); |
|
} |
|
} |
|
break; |
|
|
|
case TokenType.AudioStop: |
|
{ |
|
AudioSource audioSource = null; |
|
if (CheckParamCount(token.paramList, 1)) |
|
{ |
|
audioSource = FindAudio(token.paramList[0]); |
|
} |
|
if (audioSource != null) |
|
{ |
|
audioSource.Stop(); |
|
} |
|
} |
|
break; |
|
} |
|
|
|
previousTokenType = token.type; |
|
|
|
if (exitFlag) |
|
{ |
|
break; |
|
} |
|
} |
|
|
|
inputFlag = false; |
|
exitFlag = false; |
|
isWaitingForInput = false; |
|
isWriting = false; |
|
|
|
NotifyEnd(stopAudio); |
|
|
|
if (onComplete != null) |
|
{ |
|
onComplete(); |
|
} |
|
} |
|
|
|
protected virtual IEnumerator DoWords(List<string> paramList, TokenType previousTokenType) |
|
{ |
|
if (!CheckParamCount(paramList, 1)) |
|
{ |
|
yield break; |
|
} |
|
|
|
string param = paramList[0]; |
|
|
|
// Trim whitespace after a {wc} or {c} tag |
|
if (previousTokenType == TokenType.WaitForInputAndClear || |
|
previousTokenType == TokenType.Clear) |
|
{ |
|
param = param.TrimStart(' ', '\t', '\r', '\n'); |
|
} |
|
|
|
string startText = text; |
|
UpdateOpenMarkup(); |
|
UpdateCloseMarkup(); |
|
|
|
float timeAccumulator = Time.deltaTime; |
|
|
|
for (int i = 0; i < param.Length + 1; ++i) |
|
{ |
|
// Exit immediately if the exit flag has been set |
|
if (exitFlag) |
|
{ |
|
break; |
|
} |
|
|
|
PartitionString(writeWholeWords, param, i); |
|
ConcatenateString(startText); |
|
text = outputString.ToString(); |
|
|
|
NotifyGlyph(); |
|
|
|
// No delay if user has clicked and Instant Complete is enabled |
|
if (instantComplete && inputFlag) |
|
{ |
|
continue; |
|
} |
|
|
|
// Punctuation pause |
|
if (leftString.Length > 0 && |
|
rightString.Length > 0 && |
|
IsPunctuation(leftString.ToString(leftString.Length - 1, 1)[0])) |
|
{ |
|
yield return StartCoroutine(DoWait(currentPunctuationPause)); |
|
} |
|
|
|
// Delay between characters |
|
if (currentWritingSpeed > 0f) |
|
{ |
|
if (timeAccumulator > 0f) |
|
{ |
|
timeAccumulator -= 1f / currentWritingSpeed; |
|
} |
|
else |
|
{ |
|
yield return new WaitForSeconds(1f / currentWritingSpeed); |
|
} |
|
} |
|
} |
|
} |
|
|
|
protected void PartitionString(bool wholeWords, string inputString, int i) |
|
{ |
|
leftString.Length = 0; |
|
rightString.Length = 0; |
|
|
|
// Reached last character |
|
leftString.Append(inputString); |
|
if (i >= inputString.Length) |
|
{ |
|
return; |
|
} |
|
|
|
rightString.Append(inputString); |
|
|
|
if (wholeWords) |
|
{ |
|
// Look ahead to find next whitespace or end of string |
|
for (int j = i; j < inputString.Length + 1; ++j) |
|
{ |
|
if (j == inputString.Length || Char.IsWhiteSpace(inputString[j])) |
|
{ |
|
leftString.Length = j; |
|
rightString.Remove(0, j); |
|
break; |
|
} |
|
} |
|
} |
|
else |
|
{ |
|
leftString.Remove(i, inputString.Length - i); |
|
rightString.Remove(0, i); |
|
} |
|
} |
|
|
|
protected void ConcatenateString(string startText) |
|
{ |
|
outputString.Length = 0; |
|
|
|
// string tempText = startText + openText + leftText + closeText; |
|
outputString.Append(startText); |
|
outputString.Append(openString); |
|
outputString.Append(leftString); |
|
outputString.Append(closeString); |
|
|
|
// Make right hand side text hidden |
|
if (SupportsRichText() && |
|
rightString.Length > 0) |
|
{ |
|
outputString.Append(hiddenColorOpen); |
|
outputString.Append(rightString); |
|
outputString.Append(hiddenColorClose); |
|
} |
|
} |
|
|
|
public virtual string GetTagHelp() |
|
{ |
|
return ""; |
|
} |
|
|
|
protected virtual IEnumerator DoWait(List<string> paramList) |
|
{ |
|
var param = ""; |
|
if (paramList.Count == 1) |
|
{ |
|
param = paramList[0]; |
|
} |
|
|
|
float duration = 1f; |
|
if (!Single.TryParse(param, out duration)) |
|
{ |
|
duration = 1f; |
|
} |
|
|
|
yield return StartCoroutine( DoWait(duration) ); |
|
} |
|
|
|
protected virtual IEnumerator DoWait(float duration) |
|
{ |
|
NotifyPause(); |
|
|
|
float timeRemaining = duration; |
|
while (timeRemaining > 0f && !exitFlag) |
|
{ |
|
if (instantComplete && inputFlag) |
|
{ |
|
break; |
|
} |
|
|
|
timeRemaining -= Time.deltaTime; |
|
yield return null; |
|
} |
|
|
|
NotifyResume(); |
|
} |
|
|
|
protected virtual IEnumerator DoWaitForInput(bool clear) |
|
{ |
|
NotifyPause(); |
|
|
|
inputFlag = false; |
|
isWaitingForInput = true; |
|
|
|
while (!inputFlag && !exitFlag) |
|
{ |
|
yield return null; |
|
} |
|
|
|
isWaitingForInput = false; |
|
inputFlag = false; |
|
|
|
if (clear) |
|
{ |
|
textUI.text = ""; |
|
} |
|
|
|
NotifyResume(); |
|
} |
|
|
|
protected virtual bool IsPunctuation(char character) |
|
{ |
|
return character == '.' || |
|
character == '?' || |
|
character == '!' || |
|
character == ',' || |
|
character == ':' || |
|
character == ';' || |
|
character == ')'; |
|
} |
|
|
|
protected virtual void Punch(Vector3 axis, float time) |
|
{ |
|
GameObject go = punchObject; |
|
if (go == null) |
|
{ |
|
go = Camera.main.gameObject; |
|
} |
|
|
|
if (go != null) |
|
{ |
|
iTween.ShakePosition(go, axis, time); |
|
} |
|
} |
|
|
|
protected virtual void Flash(float duration) |
|
{ |
|
ICameraController cameraController = CameraController.GetInstance(); |
|
cameraController.ScreenFadeTexture = CameraController.CreateColorTexture(new Color(1f,1f,1f,1f), 32, 32); |
|
cameraController.Fade(1f, duration, delegate { |
|
cameraController.ScreenFadeTexture = CameraController.CreateColorTexture(new Color(1f,1f,1f,1f), 32, 32); |
|
cameraController.Fade(0f, duration, null); |
|
}); |
|
} |
|
|
|
protected virtual AudioSource FindAudio(string audioObjectName) |
|
{ |
|
GameObject go = GameObject.Find(audioObjectName); |
|
if (go == null) |
|
{ |
|
return null; |
|
} |
|
|
|
return go.GetComponent<AudioSource>(); |
|
} |
|
|
|
protected virtual void NotifyInput() |
|
{ |
|
foreach (IWriterListener writerListener in writerListeners) |
|
{ |
|
writerListener.OnInput(); |
|
} |
|
} |
|
|
|
|
|
protected virtual void NotifyStart(AudioClip audioClip) |
|
{ |
|
foreach (IWriterListener writerListener in writerListeners) |
|
{ |
|
writerListener.OnStart(audioClip); |
|
} |
|
} |
|
|
|
protected virtual void NotifyPause() |
|
{ |
|
foreach (IWriterListener writerListener in writerListeners) |
|
{ |
|
writerListener.OnPause(); |
|
} |
|
} |
|
|
|
protected virtual void NotifyResume() |
|
{ |
|
foreach (IWriterListener writerListener in writerListeners) |
|
{ |
|
writerListener.OnResume(); |
|
} |
|
} |
|
|
|
protected virtual void NotifyEnd(bool stopAudio) |
|
{ |
|
foreach (IWriterListener writerListener in writerListeners) |
|
{ |
|
writerListener.OnEnd(stopAudio); |
|
} |
|
} |
|
|
|
protected virtual void NotifyGlyph() |
|
{ |
|
foreach (IWriterListener writerListener in writerListeners) |
|
{ |
|
writerListener.OnGlyph(); |
|
} |
|
} |
|
|
|
#region IDialogInputListener implementation |
|
|
|
public virtual void OnNextLineEvent() |
|
{ |
|
inputFlag = true; |
|
|
|
if (isWriting) |
|
{ |
|
NotifyInput(); |
|
} |
|
} |
|
|
|
#endregion |
|
|
|
#region IWriter implementation |
|
|
|
public virtual bool IsWriting { get { return isWriting; } } |
|
|
|
public virtual bool IsWaitingForInput { get { return isWaitingForInput; } } |
|
|
|
public virtual void Stop() |
|
{ |
|
if (isWriting || isWaitingForInput) |
|
{ |
|
exitFlag = true; |
|
} |
|
} |
|
|
|
public virtual IEnumerator Write(string content, bool clear, bool waitForInput, bool stopAudio, AudioClip audioClip, Action onComplete) |
|
{ |
|
if (clear) |
|
{ |
|
this.text = ""; |
|
} |
|
|
|
if (!HasTextObject()) |
|
{ |
|
yield break; |
|
} |
|
|
|
// If this clip is null then WriterAudio will play the default sound effect (if any) |
|
NotifyStart(audioClip); |
|
|
|
string tokenText = content; |
|
if (waitForInput) |
|
{ |
|
tokenText += "{wi}"; |
|
} |
|
|
|
ITextTagParser tagParser = new TextTagParser(); |
|
List<TextTagToken> tokens = tagParser.Tokenize(tokenText); |
|
|
|
gameObject.SetActive(true); |
|
|
|
yield return StartCoroutine(ProcessTokens(tokens, stopAudio, onComplete)); |
|
} |
|
|
|
public virtual void SetTextColor(Color textColor) |
|
{ |
|
if (textUI != null) |
|
{ |
|
textUI.color = textColor; |
|
} |
|
else if (inputField != null) |
|
{ |
|
if (inputField.textComponent != null) |
|
{ |
|
inputField.textComponent.color = textColor; |
|
} |
|
} |
|
else if (textMesh != null) |
|
{ |
|
textMesh.color = textColor; |
|
} |
|
} |
|
|
|
public virtual void SetTextAlpha(float textAlpha) |
|
{ |
|
if (textUI != null) |
|
{ |
|
Color tempColor = textUI.color; |
|
tempColor.a = textAlpha; |
|
textUI.color = tempColor; |
|
} |
|
else if (inputField != null) |
|
{ |
|
if (inputField.textComponent != null) |
|
{ |
|
Color tempColor = inputField.textComponent.color; |
|
tempColor.a = textAlpha; |
|
inputField.textComponent.color = tempColor; |
|
} |
|
} |
|
else if (textMesh != null) |
|
{ |
|
Color tempColor = textMesh.color; |
|
tempColor.a = textAlpha; |
|
textMesh.color = tempColor; |
|
} |
|
} |
|
|
|
#endregion |
|
} |
|
}
|
|
|