An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

61 lines
1.3 KiB

using UnityEngine;
using System;
using System.Collections;
namespace Fungus
{
[CommandInfo("Camera",
"Fade Screen",
"Draws a fullscreen texture over the scene to give a fade effect. Target alpha 1 will obscure the screen, alpha 0 will reveal the screen.")]
public class FadeScreen : Command
{
public float duration = 1f;
public float targetAlpha = 1f;
public bool waitUntilFinished = true;
public Color fadeColor = Color.black;
public Texture2D fadeTexture;
public override void OnEnter()
{
CameraController cameraController = CameraController.GetInstance();
if (waitUntilFinished)
{
cameraController.waiting = true;
}
if (fadeTexture)
{
cameraController.screenFadeTexture = fadeTexture;
}
else
{
cameraController.screenFadeTexture = CameraController.CreateColorTexture(fadeColor, 32, 32);
}
cameraController.Fade(targetAlpha, duration, delegate {
if (waitUntilFinished)
{
cameraController.waiting = false;
Continue();
}
});
if (!waitUntilFinished)
{
Continue();
}
}
public override string GetSummary()
{
return "Fade to " + targetAlpha + " over " + duration + " seconds";
}
public override Color GetButtonColor()
{
return new Color32(216, 228, 170, 255);
}
}
}