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59 lines
1.8 KiB
59 lines
1.8 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Plays a state of an animator according to the state name. |
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/// </summary> |
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[CommandInfo("Animation", |
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"Play Anim State", |
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"Plays a state of an animator according to the state name")] |
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[AddComponentMenu("")] |
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public class PlayAnimState : Command |
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{ |
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[Tooltip("Reference to an Animator component in a game object")] |
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[SerializeField] protected AnimatorData animator = new AnimatorData(); |
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[Tooltip("Name of the state you want to play")] |
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[SerializeField] protected StringData stateName = new StringData(); |
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[Tooltip("Layer to play animation on")] |
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[SerializeField] protected IntegerData layer = new IntegerData(-1); |
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[Tooltip("Start time of animation")] |
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[SerializeField] protected FloatData time = new FloatData(0f); |
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#region Public members |
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public override void OnEnter() |
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{ |
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if (animator.Value != null) |
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{ |
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animator.Value.Play(stateName.Value, layer.Value, time.Value); |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (animator.Value == null) |
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{ |
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return "Error: No animator selected"; |
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} |
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return animator.Value.name + " (" + stateName.Value + ")"; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(170, 204, 169, 255); |
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} |
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#endregion |
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} |
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} |
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