An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus.Script
{
[CustomEditor (typeof(FungusVariable), true)]
public class FungusVariableEditor : FungusCommandEditor
{
public override void OnInspectorGUI()
{
FungusVariable t = target as FungusVariable;
EditorGUI.BeginChangeCheck();
string key = EditorGUILayout.TextField(new GUIContent("Key", "Name to use for this variable"), t.key);
VariableScope scope = (VariableScope)EditorGUILayout.EnumPopup(new GUIContent("Scope", "Local or global access to variable value"), t.scope);
if (EditorGUI.EndChangeCheck())
{
Undo.RecordObject(t, "Set Variable");
t.key = key;
t.scope = scope;
}
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
if (GUILayout.Button("Delete Variable"))
{
Undo.RecordObject(t, "Delete Variable");
DestroyImmediate(t);
}
GUILayout.EndHorizontal();
}
static public FungusVariable VariableField(GUIContent label, FungusScript fungusScript, FungusVariable variable, Func<FungusVariable, bool> filter = null)
{
List<string> variableKeys = new List<string>();
List<FungusVariable> variableObjects = new List<FungusVariable>();
variableKeys.Add("<None>");
variableObjects.Add(null);
FungusVariable[] variables = fungusScript.GetComponents<FungusVariable>();
int index = 0;
int selectedIndex = 0;
foreach (FungusVariable v in variables)
{
if (filter != null)
{
if (!filter(v))
{
continue;
}
}
variableKeys.Add(v.key);
variableObjects.Add(v);
index++;
if (v == variable)
{
selectedIndex = index;
}
}
selectedIndex = EditorGUILayout.Popup(label.text, selectedIndex, variableKeys.ToArray());
return variableObjects[selectedIndex];
}
}
}