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140 lines
3.4 KiB
140 lines
3.4 KiB
using UnityEngine; |
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using System; |
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using System.Collections; |
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using Fungus; |
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namespace Fungus |
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{ |
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/** |
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* Button click handler class for making sprites clickable. |
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* When the user taps on the sprite, an Action delegate method is called |
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*/ |
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[RequireComponent (typeof (SpriteRenderer))] |
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public class Button : MonoBehaviour |
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{ |
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/** |
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* Delegate method to call when the player clicks the button. |
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*/ |
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public Action buttonAction; |
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/** |
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* Automatically hides the button when displaying story text/options or waiting. |
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*/ |
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public bool autoHide; |
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/** |
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* Automatically hides the button when the specified game value is set (i.e. not equal to zero). |
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*/ |
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public string hideOnSetValue; |
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float targetAlpha; |
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bool showButton; |
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/** |
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* Set visibility of a button object and set the delegate method to call when clicked. |
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* If the object does not already have a Collider2D component, then a BoxCollider2D is added. |
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* @param _visible Setting this to true makes the button visible, unless overridden by property settings |
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* @param _buttonAction An Action delegate method to call when the player clicks on the button |
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*/ |
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public void Show(bool _visible, Action _buttonAction) |
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{ |
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SpriteRenderer spriteRenderer = renderer as SpriteRenderer; |
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if (spriteRenderer == null) |
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{ |
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Debug.LogError("Sprite renderer must not be null"); |
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return; |
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} |
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// Add a BoxCollider2d if none currently exists |
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if (collider2D == null) |
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{ |
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gameObject.AddComponent<BoxCollider2D>(); |
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} |
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showButton = _visible; |
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buttonAction = _buttonAction; |
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if (_visible) |
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{ |
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targetAlpha = 1f; |
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} |
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else |
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{ |
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targetAlpha = 0f; |
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} |
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UpdateTargetAlpha(); |
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} |
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public void SetAlpha(float alpha) |
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{ |
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SpriteRenderer spriteRenderer = renderer as SpriteRenderer; |
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Color color = spriteRenderer.color; |
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color.a = alpha; |
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spriteRenderer.color = color; |
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} |
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void UpdateTargetAlpha() |
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{ |
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// Automatically display button when game is in idle state (not displaying story text/options or waiting) |
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if (autoHide) |
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{ |
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if (showButton && |
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Game.GetInstance().ShowAutoButtons()) |
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{ |
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targetAlpha = 1f; |
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} |
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else |
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{ |
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targetAlpha = 0f; |
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} |
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} |
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// Hide the button if the specified game value is non-zero |
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if (hideOnSetValue.Length > 0 && |
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Game.GetInstance().GetGameValue(hideOnSetValue) != 0) |
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{ |
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targetAlpha = 0f; |
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} |
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} |
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void Update() |
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{ |
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UpdateTargetAlpha(); |
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SpriteRenderer spriteRenderer = renderer as SpriteRenderer; |
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float fadeSpeed = (1f / Game.GetInstance().buttonFadeDuration); |
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float alpha = Mathf.MoveTowards(spriteRenderer.color.a, targetAlpha, Time.deltaTime * fadeSpeed);; |
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// Set alpha for this sprite and any child sprites |
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SpriteRenderer[] children = spriteRenderer.gameObject.GetComponentsInChildren<SpriteRenderer>(); |
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foreach (SpriteRenderer child in children) |
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{ |
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Color color = child.color; |
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color.a = alpha; |
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child.color = color; |
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} |
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} |
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void OnMouseUpAsButton() |
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{ |
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SpriteRenderer spriteRenderer = renderer as SpriteRenderer; |
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// Ignore button press if sprite is not fully visible or |
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// if the game is not in an idle state |
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if (spriteRenderer.color.a != 1f || |
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!Game.GetInstance().ShowAutoButtons()) |
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{ |
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return; |
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} |
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// Sound effect |
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Game.GetInstance().PlayButtonClick(); |
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CommandQueue commandQueue = Game.GetInstance().commandQueue; |
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commandQueue.CallCommandMethod(buttonAction); |
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} |
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} |
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} |