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200 lines
4.1 KiB
200 lines
4.1 KiB
using UnityEngine; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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public class CommandInfoAttribute : Attribute |
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{ |
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/** |
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* Metadata atribute for the Command class. |
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* @param category The category to place this command in. |
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* @param commandName The display name of the command. |
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* @param helpText Help information to display in the inspector. |
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* @param priority If two command classes have the same name, the one with highest priority is listed. Negative priority removess the command from the list. |
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*/ |
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public CommandInfoAttribute(string category, string commandName, string helpText, int priority = 0) |
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{ |
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this.Category = category; |
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this.CommandName = commandName; |
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this.HelpText = helpText; |
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this.Priority = priority; |
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} |
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public string Category { get; set; } |
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public string CommandName { get; set; } |
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public string HelpText { get; set; } |
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public int Priority { get; set; } |
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} |
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public class Command : MonoBehaviour |
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{ |
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[HideInInspector] |
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public int commandId = -1; // Invalid command id |
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[HideInInspector] |
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public string errorMessage = ""; |
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[HideInInspector] |
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public int indentLevel; |
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[NonSerialized] |
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public int commandIndex; |
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/** |
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* Reference to the Sequence object that this command belongs to. |
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* This reference is only populated at runtime and in the editor when the |
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* sequence is selected. |
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*/ |
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[NonSerialized] |
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public Sequence parentSequence; |
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public virtual FungusScript GetFungusScript() |
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{ |
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FungusScript fungusScript = GetComponent<FungusScript>(); |
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if (fungusScript == null && |
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transform.parent != null) |
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{ |
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fungusScript = transform.parent.GetComponent<FungusScript>(); |
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} |
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return fungusScript; |
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} |
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public virtual bool IsExecuting() |
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{ |
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if (parentSequence == null) |
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{ |
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return false; |
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} |
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return (parentSequence.activeCommand == this); |
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} |
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public virtual void Execute() |
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{ |
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OnEnter(); |
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} |
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public virtual void Continue() |
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{ |
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Continue(commandIndex + 1); |
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} |
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public virtual void Continue(int nextCommandIndex) |
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{ |
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OnExit(); |
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if (parentSequence != null) |
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{ |
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parentSequence.ExecuteCommand(nextCommandIndex); |
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} |
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} |
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public virtual void Stop() |
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{ |
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OnExit(); |
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if (parentSequence != null) |
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{ |
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parentSequence.Stop(); |
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} |
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} |
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public virtual void ExecuteSequence(Sequence s) |
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{ |
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OnExit(); |
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if (parentSequence != null) |
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{ |
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FungusScript fungusScript = parentSequence.GetFungusScript(); |
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// Record the currently selected sequence because Stop() will clear it. |
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Sequence selectedSequence = fungusScript.selectedSequence; |
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parentSequence.Stop(); |
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if (fungusScript != null) |
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{ |
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// If the executing sequence is currently selected then follow the execution |
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// onto the next sequence in the inspector. |
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if (selectedSequence == parentSequence) |
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{ |
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fungusScript.selectedSequence = s; |
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} |
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fungusScript.ExecuteSequence(s); |
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} |
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} |
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} |
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/** |
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* Called when the new command is added to a sequence in the editor. |
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*/ |
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public virtual void OnCommandAdded(Sequence parentSequence) |
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{} |
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/** |
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* Called when the command is deleted from a sequence in the editor. |
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*/ |
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public virtual void OnCommandRemoved(Sequence parentSequence) |
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{} |
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public virtual void OnEnter() |
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{} |
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public virtual void OnExit() |
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{} |
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public virtual void OnReset() |
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{} |
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public virtual void GetConnectedSequences(ref List<Sequence> connectedSequences) |
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{} |
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public virtual bool HasReference(Variable variable) |
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{ |
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return false; |
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} |
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public virtual string GetSummary() |
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{ |
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return ""; |
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} |
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public virtual string GetHelpText() |
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{ |
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return ""; |
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} |
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/** |
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* This command starts a block of commands. |
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*/ |
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public virtual bool OpenBlock() |
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{ |
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return false; |
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} |
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/** |
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* This command ends a block of commands. |
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*/ |
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public virtual bool CloseBlock() |
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{ |
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return false; |
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} |
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/** |
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* Return the color for the command background in inspector. |
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*/ |
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public virtual Color GetButtonColor() |
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{ |
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return Color.white; |
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} |
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/** |
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* Adds a delay between commands if the 'Run Slow In Editor' sequence option is enabled. |
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*/ |
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public virtual bool RunSlowInEditor() |
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{ |
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return true; |
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} |
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} |
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} |