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235 lines
6.8 KiB
235 lines
6.8 KiB
using UnityEditor; |
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using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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using Fungus; |
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using Rotorz.ReorderableList; |
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using System.Linq; |
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namespace Fungus.Script |
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{ |
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[CustomEditor (typeof(FungusScript))] |
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public class FungusScriptEditor : Editor |
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{ |
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public void OnInspectorUpdate() |
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{ |
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Repaint(); |
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} |
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public override void OnInspectorGUI() |
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{ |
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FungusScript t = target as FungusScript; |
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if (t != null) |
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{ |
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t.transform.hideFlags = HideFlags.None; |
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} |
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EditorGUI.BeginChangeCheck(); |
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float stepTime = EditorGUILayout.FloatField(new GUIContent("Step Time", "Minimum time to execute each step"), t.stepTime); |
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Sequence startSequence = SequenceEditor.SequenceField(new GUIContent("Start Sequence", "Sequence to be executed when controller starts."), |
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new GUIContent("<None>"), |
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t, |
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t.startSequence); |
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if (t.startSequence == null) |
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{ |
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GUIStyle style = new GUIStyle(GUI.skin.label); |
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style.normal.textColor = new Color(1,0,0); |
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EditorGUILayout.LabelField(new GUIContent("Error: Please select a Start Sequence"), style); |
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} |
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bool startAutomatically = EditorGUILayout.Toggle(new GUIContent("Start Automatically", "Start this Fungus Script when the scene starts."), t.startAutomatically); |
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if (EditorGUI.EndChangeCheck()) |
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{ |
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Undo.RecordObject(t, "Set Fungus Script"); |
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t.stepTime = stepTime; |
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t.startSequence = startSequence; |
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t.startAutomatically = startAutomatically; |
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} |
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EditorGUILayout.Separator(); |
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GUILayout.BeginHorizontal(); |
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GUILayout.FlexibleSpace(); |
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if (GUILayout.Button("Open Editor")) |
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{ |
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EditorWindow.GetWindow(typeof(FungusScriptWindow), false, "Fungus Script"); |
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} |
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GUILayout.FlexibleSpace(); |
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GUILayout.EndHorizontal(); |
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EditorGUILayout.Separator(); |
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DrawVariablesGUI(); |
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} |
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public void DrawSequenceGUI(FungusScript fungusScript) |
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{ |
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if (fungusScript.selectedSequence == null) |
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{ |
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return; |
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} |
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Sequence sequence = fungusScript.selectedSequence; |
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EditorGUI.BeginChangeCheck(); |
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string name = EditorGUILayout.TextField(new GUIContent("Name", "Name of sequence displayed in editor window"), sequence.name); |
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string desc = EditorGUILayout.TextField(new GUIContent("Description", "Sequence description displayed in editor window"), sequence.description); |
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EditorGUILayout.Separator(); |
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if (name != sequence.name) |
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{ |
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// The name is the gameobject name, so have to undo seperately |
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Undo.RecordObject(sequence.gameObject, "Set Sequence Name"); |
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sequence.name = name; |
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} |
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if (desc != sequence.description) |
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{ |
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Undo.RecordObject(sequence, "Set Sequence Description"); |
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sequence.description = desc; |
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} |
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GUI.backgroundColor = Color.yellow; |
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GUILayout.Box("Commands", GUILayout.ExpandWidth(true)); |
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GUI.backgroundColor = Color.white; |
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FungusCommand[] commands = sequence.GetComponents<FungusCommand>(); |
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int index = 1; |
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foreach (FungusCommand command in commands) |
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{ |
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FungusCommandEditor commandEditor = Editor.CreateEditor(command) as FungusCommandEditor; |
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commandEditor.DrawInspectorGUI(index++); |
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} |
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if (Application.isPlaying) |
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{ |
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return; |
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} |
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EditorGUILayout.Separator(); |
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GUI.backgroundColor = Color.yellow; |
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GUILayout.Box("New Command", GUILayout.ExpandWidth(true)); |
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GUI.backgroundColor = Color.white; |
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// Build list of categories |
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List<System.Type> commandTypes = EditorExtensions.FindDerivedTypes(typeof(FungusCommand)).ToList(); |
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if (commandTypes.Count == 0) |
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{ |
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return; |
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} |
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List<string> commandNames = new List<string>(); |
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foreach(System.Type type in commandTypes) |
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{ |
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commandNames.Add(GetCommandName(type)); |
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} |
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EditorGUI.BeginChangeCheck(); |
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int selectedCommandIndex = EditorGUILayout.Popup("Command", fungusScript.selectedCommandIndex, commandNames.ToArray()); |
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if (EditorGUI.EndChangeCheck()) |
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{ |
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Undo.RecordObject(fungusScript, "Select Command"); |
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fungusScript.selectedCommandIndex = selectedCommandIndex; |
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} |
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System.Type selectedType = commandTypes[selectedCommandIndex]; |
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if (selectedType == null) |
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{ |
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return; |
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} |
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GUILayout.BeginHorizontal(); |
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GUILayout.FlexibleSpace(); |
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if (GUILayout.Button(new GUIContent("Add Command", "Add the selected command to the sequence"))) |
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{ |
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Undo.AddComponent(sequence.gameObject, selectedType); |
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} |
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GUILayout.EndHorizontal(); |
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EditorGUILayout.Separator(); |
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object[] attributes = selectedType.GetCustomAttributes(typeof(HelpTextAttribute), false); |
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foreach (object obj in attributes) |
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{ |
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HelpTextAttribute helpTextAttr = obj as HelpTextAttribute; |
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if (helpTextAttr != null) |
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{ |
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GUIStyle labelStyle = new GUIStyle(EditorStyles.miniLabel); |
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labelStyle.wordWrap = true; |
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EditorGUILayout.HelpBox(helpTextAttr.HelpText, MessageType.Info); |
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break; |
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} |
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} |
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} |
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public void DrawVariablesGUI() |
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{ |
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serializedObject.Update(); |
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FungusScript t = target as FungusScript; |
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ReorderableListGUI.Title("Variables"); |
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SerializedProperty variablesProperty = serializedObject.FindProperty("variables"); |
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FungusVariableListAdaptor adaptor = new FungusVariableListAdaptor(variablesProperty, 0); |
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ReorderableListControl.DrawControlFromState(adaptor, null, ReorderableListFlags.DisableContextMenu | ReorderableListFlags.HideAddButton); |
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GUILayout.BeginHorizontal(); |
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GUILayout.FlexibleSpace(); |
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if (!Application.isPlaying && GUILayout.Button("Add Variable")) |
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{ |
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GenericMenu menu = new GenericMenu (); |
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menu.AddItem(new GUIContent ("Boolean"), false, AddVariable<BooleanVariable>, t); |
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menu.AddItem (new GUIContent ("Integer"), false, AddVariable<IntegerVariable>, t); |
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menu.AddItem (new GUIContent ("Float"), false, AddVariable<FloatVariable>, t); |
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menu.AddItem (new GUIContent ("String"), false, AddVariable<StringVariable>, t); |
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menu.ShowAsContext (); |
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} |
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GUILayout.EndHorizontal(); |
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serializedObject.ApplyModifiedProperties(); |
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} |
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void AddVariable<T>(object obj) where T : FungusVariable |
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{ |
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FungusScript fungusScript = obj as FungusScript; |
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if (fungusScript == null) |
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{ |
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return; |
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} |
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Undo.RecordObject(fungusScript, "Add Variable"); |
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T variable = fungusScript.gameObject.AddComponent<T>(); |
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variable.key = fungusScript.GetUniqueVariableKey(""); |
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fungusScript.variables.Add(variable); |
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} |
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public static string GetCommandName(System.Type commandType) |
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{ |
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object[] attributes = commandType.GetCustomAttributes(typeof(CommandNameAttribute), false); |
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foreach (object obj in attributes) |
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{ |
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CommandNameAttribute commandNameAttr = obj as CommandNameAttribute; |
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if (commandNameAttr != null) |
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{ |
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return commandNameAttr.CommandName; |
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} |
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} |
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return commandType.Name; |
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} |
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} |
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} |