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98 lines
2.2 KiB
98 lines
2.2 KiB
/** |
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* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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*/ |
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using UnityEngine; |
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using UnityEngine.UI; |
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using System; |
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using System.Collections; |
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using UnityEngine.Serialization; |
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namespace Fungus |
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{ |
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[CommandInfo("UI", |
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"Get Text", |
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"Gets the text property from a UI Text object and stores it in a string variable.")] |
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[AddComponentMenu("")] |
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public class GetText : Command |
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{ |
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[Tooltip("Text object to get text value from")] |
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public GameObject targetTextObject; |
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[Tooltip("String variable to store the text value in")] |
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[VariableProperty(typeof(StringVariable))] |
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public StringVariable stringVariable; |
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public override void OnEnter() |
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{ |
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if (stringVariable == null) |
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{ |
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Continue(); |
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return; |
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} |
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if (targetTextObject != null) |
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{ |
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// Use first component found of Text, Input Field or Text Mesh type |
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Text uiText = targetTextObject.GetComponent<Text>(); |
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if (uiText != null) |
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{ |
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stringVariable.value = uiText.text; |
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} |
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else |
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{ |
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InputField inputField = targetTextObject.GetComponent<InputField>(); |
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if (inputField != null) |
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{ |
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stringVariable.value = inputField.text; |
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} |
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else |
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{ |
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TextMesh textMesh = targetTextObject.GetComponent<TextMesh>(); |
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if (textMesh != null) |
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{ |
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stringVariable.value = textMesh.text; |
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} |
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} |
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} |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (targetTextObject == null) |
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{ |
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return "Error: No text object selected"; |
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} |
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if (stringVariable == null) |
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{ |
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return "Error: No variable selected"; |
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} |
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return targetTextObject.name + " : " + stringVariable.name; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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// Backwards compatibility with Fungus v2.1.2 |
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[HideInInspector] |
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[FormerlySerializedAs("textObject")] |
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public Text _textObjectObsolete; |
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protected virtual void OnEnable() |
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{ |
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if (_textObjectObsolete != null) |
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{ |
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targetTextObject = _textObjectObsolete.gameObject; |
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} |
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} |
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} |
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} |