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250 lines
6.7 KiB
250 lines
6.7 KiB
using UnityEngine; |
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using UnityEditor; |
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using System; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus.Script |
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{ |
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public class FungusScriptWindow : EditorWindow |
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{ |
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private List<Sequence> windowSequenceMap = new List<Sequence>(); |
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[MenuItem("Window/Fungus Script")] |
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static void Init() |
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{ |
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GetWindow(typeof(FungusScriptWindow), false, "Fungus Script"); |
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} |
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public void OnInspectorUpdate() |
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{ |
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Repaint(); |
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} |
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static public FungusScript GetFungusScript() |
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{ |
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if (Selection.activeGameObject != null) |
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{ |
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return Selection.activeGameObject.GetComponent<FungusScript>(); |
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} |
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return null; |
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} |
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void OnGUI() |
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{ |
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FungusScript fungusScript = GetFungusScript(); |
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if (fungusScript == null) |
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{ |
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GUILayout.Label("No Fungus Script object selected"); |
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return; |
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} |
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EditorUtility.SetDirty(fungusScript); |
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Sequence[] sequences = fungusScript.GetComponentsInChildren<Sequence>(); |
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Rect scrollViewRect = new Rect(); |
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foreach (Sequence s in sequences) |
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{ |
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scrollViewRect.xMin = Mathf.Min(scrollViewRect.xMin, s.nodeRect.xMin); |
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scrollViewRect.xMax = Mathf.Max(scrollViewRect.xMax, s.nodeRect.xMax); |
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scrollViewRect.yMin = Mathf.Min(scrollViewRect.yMin, s.nodeRect.yMin); |
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scrollViewRect.yMax = Mathf.Max(scrollViewRect.yMax, s.nodeRect.yMax); |
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} |
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// Empty buffer area around edges of scroll rect |
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float bufferScale = 0.25f; |
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scrollViewRect.xMin -= position.width * bufferScale; |
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scrollViewRect.yMin -= position.height * bufferScale; |
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scrollViewRect.xMax += position.width * bufferScale; |
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scrollViewRect.yMax += position.height * bufferScale; |
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Rect windowRect = new Rect(0, 0, position.width, position.height); |
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// Clip GL drawing so not to overlap scrollbars |
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Rect clipRect = new Rect(fungusScript.scrollPos.x + scrollViewRect.x, |
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fungusScript.scrollPos.y + scrollViewRect.y, |
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windowRect.width - 15, |
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windowRect.height - 15); |
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fungusScript.scrollPos = GLDraw.BeginScrollView(windowRect, fungusScript.scrollPos, scrollViewRect, clipRect); |
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if (Event.current.type == EventType.ContextClick) |
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{ |
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GenericMenu menu = new GenericMenu(); |
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Vector2 mousePos = Event.current.mousePosition; |
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mousePos += fungusScript.scrollPos; |
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menu.AddItem (new GUIContent ("Create Sequence"), false, CreateSequenceCallback, mousePos); |
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menu.ShowAsContext (); |
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Event.current.Use(); |
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} |
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BeginWindows(); |
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GUIStyle windowStyle = new GUIStyle(GUI.skin.window); |
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windowSequenceMap.Clear(); |
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for (int i = 0; i < sequences.Length; ++i) |
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{ |
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Sequence sequence = sequences[i]; |
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float titleWidth = windowStyle.CalcSize(new GUIContent(sequence.name)).x; |
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float windowWidth = Mathf.Max (titleWidth + 10, 100); |
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sequence.nodeRect = GUILayout.Window(i, sequence.nodeRect, DrawWindow, sequence.name, GUILayout.Width(windowWidth), GUILayout.Height(20), GUILayout.ExpandWidth(true), GUILayout.ExpandHeight(true)); |
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windowSequenceMap.Add(sequence); |
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} |
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// Draw connections |
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foreach (Sequence s in windowSequenceMap) |
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{ |
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DrawConnections(fungusScript, s, false); |
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} |
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foreach (Sequence s in windowSequenceMap) |
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{ |
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DrawConnections(fungusScript, s, true); |
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} |
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EndWindows(); |
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if (fungusScript.selectedSequence != null || |
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fungusScript.executingSequence != null) |
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{ |
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Rect outlineRect = new Rect(); |
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if (fungusScript.executingSequence != null) |
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{ |
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outlineRect = fungusScript.executingSequence.nodeRect; |
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} |
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else if (fungusScript.selectedSequence != null) |
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{ |
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outlineRect = fungusScript.selectedSequence.nodeRect; |
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} |
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outlineRect.width += 10; |
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outlineRect.x -= 5; |
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outlineRect.height += 10; |
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outlineRect.y -= 5; |
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GLDraw.DrawBox(outlineRect, Color.green, 2); |
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} |
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GLDraw.EndScrollView(); |
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GUILayout.BeginVertical(); |
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GUILayout.FlexibleSpace(); |
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GUILayout.BeginHorizontal(); |
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GUILayout.Space(10); |
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GUILayout.Label(fungusScript.name, EditorStyles.miniLabel); |
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GUILayout.EndHorizontal(); |
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GUILayout.BeginHorizontal(); |
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GUILayout.Space(10); |
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GUI.backgroundColor = Color.white; |
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if (GUILayout.Button("Show Variables")) |
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{ |
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EditorWindow.GetWindow<VariablesWindow>("Fungus Variables"); |
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} |
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GUILayout.FlexibleSpace(); |
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GUILayout.EndHorizontal(); |
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GUILayout.Space(20); |
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GUILayout.EndVertical(); |
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} |
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void CreateSequenceCallback(object item) |
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{ |
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FungusScript fungusScript = GetFungusScript(); |
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if (fungusScript != null) |
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{ |
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Vector2 position = (Vector2)item; |
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position -= fungusScript.scrollPos; |
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Sequence newSequence = fungusScript.CreateSequence(position); |
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Undo.RegisterCreatedObjectUndo(newSequence, "New Sequence"); |
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fungusScript.selectedSequence = newSequence; |
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} |
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} |
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void DrawWindow(int windowId) |
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{ |
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// Select sequence when node is clicked |
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if (Event.current.button == 0 && |
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Event.current.type == EventType.MouseDown) |
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{ |
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if (windowId < windowSequenceMap.Count) |
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{ |
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Sequence s = windowSequenceMap[windowId]; |
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if (s != null) |
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{ |
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FungusScript fungusScript = s.GetFungusScript(); |
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fungusScript.selectedSequence = s; |
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Selection.activeGameObject = fungusScript.gameObject; |
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} |
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} |
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} |
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Sequence sequence = windowSequenceMap[windowId]; |
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GUIStyle labelStyle = new GUIStyle(GUI.skin.label); |
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labelStyle.wordWrap = true; |
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GUILayout.Label(sequence.description, labelStyle); |
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GUILayout.Space(1); |
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GUI.DragWindow(); |
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} |
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void DrawConnections(FungusScript fungusScript, Sequence sequence, bool highlightedOnly) |
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{ |
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List<Sequence> connectedSequences = new List<Sequence>(); |
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bool sequenceIsSelected = (fungusScript.selectedSequence == sequence); |
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FungusCommand[] commands = sequence.GetComponentsInChildren<FungusCommand>(); |
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foreach (FungusCommand command in commands) |
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{ |
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bool highlight = command.IsExecuting() || (sequenceIsSelected && command.expanded); |
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if (highlightedOnly && !highlight || |
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!highlightedOnly && highlight) |
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{ |
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continue; |
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} |
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connectedSequences.Clear(); |
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command.GetConnectedSequences(ref connectedSequences); |
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foreach (Sequence sequenceB in connectedSequences) |
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{ |
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DrawRectConnection(sequence.nodeRect, sequenceB.nodeRect, highlight); |
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} |
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} |
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} |
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void DrawRectConnection(Rect rectA, Rect rectB, bool highlight) |
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{ |
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Vector2 pointA; |
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Vector2 pointB; |
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Vector2 p1 = rectA.center; |
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Vector2 p2 = rectB.center; |
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GLDraw.segment_rect_intersection(rectA, ref p1, ref p2); |
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pointA = p2; |
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p1 = rectB.center; |
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p2 = rectA.center; |
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GLDraw.segment_rect_intersection(rectB, ref p1, ref p2); |
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pointB = p2; |
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Color color = Color.grey; |
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if (highlight) |
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{ |
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color = Color.green; |
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} |
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GLDraw.DrawConnectingCurve(pointA, pointB, color, 2); |
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} |
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} |
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} |