An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System;
using System.Collections;
namespace Fungus.Script
{
[CommandName("Load Scene")]
[HelpText("Loads a new scene and displays an optional loading image. This is useful " +
"for splitting a large game across multiple scene files to reduce peak memory " +
"usage. All previously loaded assets (including textures and audio) will be released." +
"The scene to be loaded must be added to the scene list in Build Settings.")]
public class LoadScene : FungusCommand
{
public string sceneName = "";
public Texture2D loadingImage;
public override void OnEnter()
{
SceneLoader.LoadScene(sceneName, loadingImage);
}
public override string GetSummary()
{
if (sceneName.Length == 0)
{
return "Error: No scene name selected";
}
return sceneName;
}
}
}