An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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Christopher 83c12c7e76 Refactored many classes to use protected serialisable fields, with public property accessors where required. 8 years ago
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PlayAnimState.cs Refactored many classes to use protected serialisable fields, with public property accessors where required. 8 years ago
PlayAnimState.cs.meta Added Play Animation State command #378 9 years ago
ResetAnimTrigger.cs Refactored many classes to use protected serialisable fields, with public property accessors where required. 8 years ago
ResetAnimTrigger.cs.meta Added Reset Anim Trigger command 10 years ago
SetAnimBool.cs Refactored many classes to use protected serialisable fields, with public property accessors where required. 8 years ago
SetAnimBool.cs.meta Reorganized Commands and EventHandlers under Scripts folders 10 years ago
SetAnimFloat.cs Refactored many classes to use protected serialisable fields, with public property accessors where required. 8 years ago
SetAnimFloat.cs.meta Reorganized Commands and EventHandlers under Scripts folders 10 years ago
SetAnimInteger.cs Refactored many classes to use protected serialisable fields, with public property accessors where required. 8 years ago
SetAnimInteger.cs.meta Reorganized Commands and EventHandlers under Scripts folders 10 years ago
SetAnimTrigger.cs Refactored many classes to use protected serialisable fields, with public property accessors where required. 8 years ago
SetAnimTrigger.cs.meta Reorganized Commands and EventHandlers under Scripts folders 10 years ago