An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
namespace Fungus
{
public enum iTweenAxis
{
None,
X,
Y,
Z
}
[ExecuteInEditMode]
public abstract class iTweenCommand : Command
{
[Tooltip("Target game object to apply the Tween to")]
public GameObjectData _targetObject;
[Tooltip("An individual name useful for stopping iTweens by name")]
public StringData _tweenName;
[Tooltip("The time in seconds the animation will take to complete")]
public FloatData _duration = new FloatData(1f);
[Tooltip("The shape of the easing curve applied to the animation")]
public iTween.EaseType easeType = iTween.EaseType.easeInOutQuad;
[Tooltip("The type of loop to apply once the animation has completed")]
public iTween.LoopType loopType = iTween.LoopType.none;
[Tooltip("Stop any previously added iTweens on this object before adding this iTween")]
public bool stopPreviousTweens = false;
[Tooltip("Wait until the tween has finished before executing the next command")]
public bool waitUntilFinished = true;
public override void OnEnter()
{
if (_targetObject.Value == null)
{
Continue();
return;
}
if (stopPreviousTweens)
{
// Force any existing iTweens on this target object to complete immediately
iTween[] tweens = _targetObject.Value.GetComponents<iTween>();
foreach (iTween tween in tweens) {
tween.time = 0;
tween.SendMessage("Update");
}
}
DoTween();
if (!waitUntilFinished)
{
Continue();
}
}
public virtual void DoTween()
{}
protected virtual void OniTweenComplete(object param)
{
Command command = param as Command;
if (command != null && command.Equals(this))
{
if (waitUntilFinished)
{
Continue();
}
}
}
public override string GetSummary()
{
if (_targetObject.Value == null)
{
return "Error: No target object selected";
}
return _targetObject.Value.name + " over " + _duration.Value + " seconds";
}
public override Color GetButtonColor()
{
return new Color32(233, 163, 180, 255);
}
#region Backwards compatibility
[HideInInspector] [FormerlySerializedAs("target")] [FormerlySerializedAs("targetObject")] public GameObject targetObjectOLD;
[HideInInspector] [FormerlySerializedAs("tweenName")] public string tweenNameOLD;
[HideInInspector] [FormerlySerializedAs("duration")] public float durationOLD;
protected virtual void OnEnable()
{
if (targetObjectOLD != null)
{
_targetObject.Value = targetObjectOLD;
targetObjectOLD = null;
}
if (durationOLD == default(float))
{
_duration.Value = durationOLD;
durationOLD = default(float);
}
}
#endregion
}
}