An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

69 lines
1.5 KiB

using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;
using System.Collections.Generic;
using System;
namespace Fungus
{
[ExecuteInEditMode]
public class Character : MonoBehaviour, ILocalizable
{
public string nameText; // We need a separate name as the object name is used for character variations (e.g. "Smurf Happy", "Smurf Sad")
public Color nameColor = Color.white;
public AudioClip soundEffect;
public Sprite profileSprite;
public List<Sprite> portraits;
public FacingDirection portraitsFace;
public PortraitState state;
[Tooltip("Sets the active Say dialog with a reference to a Say Dialog object in the scene. All story text will now display using this Say Dialog.")]
public SayDialog setSayDialog;
[FormerlySerializedAs("notes")]
[TextArea(5,10)]
public string description;
static public List<Character> activeCharacters = new List<Character>();
protected virtual void OnEnable()
{
if (!activeCharacters.Contains(this))
{
activeCharacters.Add(this);
}
}
protected virtual void OnDisable()
{
activeCharacters.Remove(this);
}
//
// ILocalizable implementation
//
public virtual string GetStandardText()
{
return nameText;
}
public virtual void SetStandardText(string standardText)
{
nameText = standardText;
}
public virtual string GetDescription()
{
return description;
}
public virtual string GetStringId()
{
// String id for character names is CHARACTER.<Character Name>
return "CHARACTER." + nameText;
}
}
}