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159 lines
4.2 KiB
159 lines
4.2 KiB
using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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/** |
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* Singleton music manager component. |
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* Provides basic music and sound effect functionality. |
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* Music playback persists across scene loads. |
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*/ |
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[RequireComponent(typeof(AudioSource))] |
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public class MusicController : MonoBehaviour |
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{ |
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static MusicController instance; |
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/** |
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* Returns the MusicController singleton instance. |
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* Will create a MusicController game object if none currently exists. |
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*/ |
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static public MusicController GetInstance() |
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{ |
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if (instance == null) |
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{ |
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GameObject go = new GameObject("MusicController"); |
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DontDestroyOnLoad(go); |
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instance = go.AddComponent<MusicController>(); |
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} |
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return instance; |
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} |
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protected virtual void Start() |
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{ |
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GetComponent<AudioSource>().playOnAwake = false; |
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GetComponent<AudioSource>().loop = true; |
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} |
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/** |
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* Plays game music using an audio clip. |
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* One music clip may be played at a time. |
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* @param musicClip The music clip to play |
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* @param atTime Time in the music clip to start at |
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*/ |
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public void PlayMusic(AudioClip musicClip, bool loop, float fadeDuration, float atTime) |
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{ |
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AudioSource audioSource = GetComponent<AudioSource>(); |
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if (audioSource == null || audioSource.clip == musicClip) |
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{ |
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return; |
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} |
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if (fadeDuration == 0f) |
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{ |
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audioSource.clip = musicClip; |
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audioSource.loop = loop; |
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audioSource.time = atTime; // May be inaccurate if the audio source is compressed http://docs.unity3d.com/ScriptReference/AudioSource-time.html BK |
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audioSource.Play(); |
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} |
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else |
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{ |
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float startVolume = audioSource.volume; |
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LeanTween.value(gameObject, startVolume, 0f, fadeDuration) |
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.setOnUpdate( (v) => { |
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// Fade out current music |
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audioSource.volume = v; |
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}).setOnComplete( () => { |
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// Play new music |
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audioSource.volume = startVolume; |
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audioSource.clip = musicClip; |
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audioSource.loop = loop; |
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audioSource.time = atTime; // May be inaccurate if the audio source is compressed http://docs.unity3d.com/ScriptReference/AudioSource-time.html BK |
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audioSource.Play(); |
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}); |
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} |
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} |
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/** |
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* Stops playing game music. |
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*/ |
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public virtual void StopMusic() |
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{ |
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GetComponent<AudioSource>().Stop(); |
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} |
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/** |
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* Fades the game music volume to required level over a period of time. |
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* @param volume The new music volume value [0..1] |
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* @param duration The length of time in seconds needed to complete the volume change. |
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*/ |
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public virtual void SetAudioVolume(float volume, float duration) |
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{ |
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AudioSource audio = GetComponent<AudioSource>(); |
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if (duration == 0f) |
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{ |
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audio.volume = volume; |
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return; |
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} |
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LeanTween.value(gameObject, |
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audio.volume, |
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volume, |
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duration).setOnUpdate( (v) => { |
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audio.volume = v; |
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}); |
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} |
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/** |
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* Shifts the game music pitch to required value over a period of time. |
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* @param volume The new music pitch value |
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* @param duration The length of time in seconds needed to complete the pitch change. |
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* @param onComplete A delegate method to call when the pitch shift has completed. |
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*/ |
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public virtual void SetAudioPitch(float pitch, float duration, System.Action onComplete) |
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{ |
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AudioSource audio = GetComponent<AudioSource>(); |
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if (duration == 0f) |
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{ |
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audio.pitch = pitch; |
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if (onComplete != null) |
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{ |
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onComplete(); |
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} |
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return; |
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} |
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LeanTween.value(gameObject, |
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audio.pitch, |
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pitch, |
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duration).setOnUpdate( (p) => { |
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audio.pitch = p; |
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}).setOnComplete( () => { |
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if (onComplete != null) |
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{ |
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onComplete(); |
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} |
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}); |
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} |
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/** |
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* Plays a sound effect once, at the specified volume. |
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* Multiple sound effects can be played at the same time. |
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* @param soundClip The sound effect clip to play |
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* @param volume The volume level of the sound effect |
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*/ |
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public virtual void PlaySound(AudioClip soundClip, float volume) |
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{ |
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GetComponent<AudioSource>().PlayOneShot(soundClip, volume); |
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} |
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public virtual void PlaySoundAtTime(AudioClip soundClip, float volume, float atTime) |
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{ |
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GetComponent<AudioSource>().time = atTime; // This may not work BK |
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GetComponent<AudioSource>().PlayOneShot(soundClip, volume); |
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} |
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} |
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} |