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57 lines
1.5 KiB
57 lines
1.5 KiB
using UnityEditor; |
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using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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[CustomEditor (typeof(SetVariableCommand))] |
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public class SetVariableCommandEditor : FungusCommandEditor |
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{ |
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public override void DrawCommandInspectorGUI() |
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{ |
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SetVariableCommand t = target as SetVariableCommand; |
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SequenceController sc = t.GetParentSequenceController(); |
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if (sc == null) |
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{ |
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return; |
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} |
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int index = -1; |
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List<string> keys = new List<string>(); |
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for (int i = 0; i < sc.variables.Count; ++i) |
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{ |
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Variable v = sc.variables[i]; |
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keys.Add(v.key); |
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if (v.key == t.variableKey && |
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index == -1) |
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{ |
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index = i; |
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} |
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} |
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index = EditorGUILayout.Popup("Variable", index, keys.ToArray()); |
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Variable variable = sc.variables[index]; |
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t.variableKey = variable.key; |
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switch (variable.type) |
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{ |
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case VariableType.Boolean: |
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t.booleanValue = EditorGUILayout.Toggle(new GUIContent("Boolean Value", "The boolean value to set the variable with"), t.booleanValue); |
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break; |
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case VariableType.Integer: |
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t.integerValue = EditorGUILayout.IntField(new GUIContent("Integer Value", "The integer value to set the variable with"), t.integerValue); |
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break; |
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case VariableType.Float: |
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t.floatValue = EditorGUILayout.FloatField(new GUIContent("Float Value", "The float value to set the variable with"), t.floatValue); |
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break; |
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case VariableType.String: |
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t.stringValue = EditorGUILayout.TextField(new GUIContent("String Value", "The string value to set the variable with"), t.stringValue); |
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break; |
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} |
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} |
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}
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