An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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Christopher 0eac532b35 String substitution uses StringBuilder to avoid string allocations 9 years ago
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Editor LuaScript will reinitialise if modified when playing in editor 9 years ago
Editor.meta Moved FungusLua to Thirdparty folder 9 years ago
ExecuteHandler.cs Added executeMethodName to ExecuteHandler 9 years ago
ExecuteHandler.cs.meta Moved FungusLua to Thirdparty folder 9 years ago
FungusPrefs.cs Moved FungusLua to Thirdparty folder 9 years ago
FungusPrefs.cs.meta Moved FungusLua to Thirdparty folder 9 years ago
InfoText.cs Updated examples 9 years ago
InfoText.cs.meta Updated examples 9 years ago
LuaBindings.cs All Environments option for LuaBindings 9 years ago
LuaBindings.cs.meta Moved FungusLua to Thirdparty folder 9 years ago
LuaEnvironment.cs Fixed Child Object gets deleted when having a flowchart on parent and child. #475 9 years ago
LuaEnvironment.cs.meta Moved FungusLua to Thirdparty folder 9 years ago
LuaScript.cs LuaScript will reinitialise if modified when playing in editor 9 years ago
LuaScript.cs.meta Moved FungusLua to Thirdparty folder 9 years ago
LuaStore.cs All Environments option for LuaBindings 9 years ago
LuaStore.cs.meta Moved FungusLua to Thirdparty folder 9 years ago
LuaUtils.cs String substitution uses StringBuilder to avoid string allocations 9 years ago
LuaUtils.cs.meta Moved FungusLua to Thirdparty folder 9 years ago
PODTypeFactory.cs Moved FungusLua to Thirdparty folder 9 years ago
PODTypeFactory.cs.meta Moved FungusLua to Thirdparty folder 9 years ago
StringSubstituter.cs String substitution uses StringBuilder to avoid string allocations 9 years ago
StringSubstituter.cs.meta Moved FungusLua to Thirdparty folder 9 years ago