An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/*This script has been, partially or completely, generated by the Fungus.GenerateVariableWindow*/
using UnityEngine;
namespace Fungus
{
// <summary>
/// Get or Set a property of a Rigidbody2D component
/// </summary>
[CommandInfo("Property",
"Rigidbody2D",
"Get or Set a property of a Rigidbody2D component")]
[AddComponentMenu("")]
public class Rigidbody2DProperty : BaseVariableProperty
{
//generated property
public enum Property
{
Position,
Rotation,
Velocity,
AngularVelocity,
UseAutoMass,
Mass,
CenterOfMass,
WorldCenterOfMass,
Inertia,
Drag,
AngularDrag,
GravityScale,
UseFullKinematicContacts,
IsKinematic,
FreezeRotation,
Simulated,
AttachedColliderCount,
}
[SerializeField]
protected Property property;
[SerializeField]
protected Rigidbody2DData rigidbody2DData;
[SerializeField]
[VariableProperty(typeof(Vector2Variable),
typeof(FloatVariable),
typeof(BooleanVariable),
typeof(IntegerVariable))]
protected Variable inOutVar;
public override void OnEnter()
{
var iov2 = inOutVar as Vector2Variable;
var iof = inOutVar as FloatVariable;
var iob = inOutVar as BooleanVariable;
var ioi = inOutVar as IntegerVariable;
var target = rigidbody2DData.Value;
switch (getOrSet)
{
case GetSet.Get:
switch (property)
{
case Property.Position:
iov2.Value = target.position;
break;
case Property.Rotation:
iof.Value = target.rotation;
break;
case Property.Velocity:
iov2.Value = target.velocity;
break;
case Property.AngularVelocity:
iof.Value = target.angularVelocity;
break;
case Property.UseAutoMass:
iob.Value = target.useAutoMass;
break;
case Property.Mass:
iof.Value = target.mass;
break;
case Property.CenterOfMass:
iov2.Value = target.centerOfMass;
break;
case Property.WorldCenterOfMass:
iov2.Value = target.worldCenterOfMass;
break;
case Property.Inertia:
iof.Value = target.inertia;
break;
case Property.Drag:
iof.Value = target.drag;
break;
case Property.AngularDrag:
iof.Value = target.angularDrag;
break;
case Property.GravityScale:
iof.Value = target.gravityScale;
break;
case Property.UseFullKinematicContacts:
iob.Value = target.useFullKinematicContacts;
break;
case Property.IsKinematic:
iob.Value = target.isKinematic;
break;
case Property.FreezeRotation:
iob.Value = target.freezeRotation;
break;
case Property.Simulated:
iob.Value = target.simulated;
break;
case Property.AttachedColliderCount:
ioi.Value = target.attachedColliderCount;
break;
default:
Debug.Log("Unsupported get or set attempted");
break;
}
break;
case GetSet.Set:
switch (property)
{
case Property.Position:
target.position = iov2.Value;
break;
case Property.Rotation:
target.rotation = iof.Value;
break;
case Property.Velocity:
target.velocity = iov2.Value;
break;
case Property.AngularVelocity:
target.angularVelocity = iof.Value;
break;
case Property.UseAutoMass:
target.useAutoMass = iob.Value;
break;
case Property.Mass:
target.mass = iof.Value;
break;
case Property.CenterOfMass:
target.centerOfMass = iov2.Value;
break;
case Property.Inertia:
target.inertia = iof.Value;
break;
case Property.Drag:
target.drag = iof.Value;
break;
case Property.AngularDrag:
target.angularDrag = iof.Value;
break;
case Property.GravityScale:
target.gravityScale = iof.Value;
break;
case Property.UseFullKinematicContacts:
target.useFullKinematicContacts = iob.Value;
break;
case Property.IsKinematic:
target.isKinematic = iob.Value;
break;
case Property.FreezeRotation:
target.freezeRotation = iob.Value;
break;
case Property.Simulated:
target.simulated = iob.Value;
break;
default:
Debug.Log("Unsupported get or set attempted");
break;
}
break;
default:
break;
}
Continue();
}
public override string GetSummary()
{
if (rigidbody2DData.Value == null)
{
return "Error: no rigidbody2D set";
}
if (inOutVar == null)
{
return "Error: no variable set to push or pull data to or from";
}
return getOrSet.ToString() + " " + property.ToString();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
public override bool HasReference(Variable variable)
{
if (rigidbody2DData.rigidbody2DRef == variable || inOutVar == variable)
return true;
return false;
}
}
}