An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
public enum TargetObjectType
{
Owner,
Other
}
[System.Serializable]
public class TargetObject
{
public TargetObjectType targetType;
public GameObject otherGameObject;
public virtual string GetSummary()
{
if (targetType == TargetObjectType.Owner)
{
return "Owner";
}
else if (otherGameObject != null)
{
return otherGameObject.name;
}
return null;
}
}
}