An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
namespace Fungus
{
/**
* Defines a camera view point.
* The position and rotation are specified using the game object's transform, so this class
* only needs to specify the ortographic view size.
*/
[ExecuteInEditMode]
public class View : MonoBehaviour
{
/**
* Orthographic size of the camera view in world units.
*/
[Tooltip("Orthographic size of the camera view in world units.")]
public float viewSize = 0.5f;
/**
* Aspect ratio of the primary view rectangle.
* e.g. a 4:3 aspect ratio = 1.333
*/
[Tooltip("Aspect ratio of the primary view rectangle. (e.g. 4:3 aspect ratio = 1.333)")]
public float primaryAspectRatio = (4f / 3f);
/**
* Color of the primary view rectangle.
*/
[Tooltip("Color of the primary view rectangle.")]
public Color primaryColor = Color.green;
/**
* Aspect ratio of the secondary view rectangle.
* e.g. a 2:1 aspect ratio = 2/1 = 2.0
*/
[Tooltip("Aspect ratio of the secondary view rectangle. (e.g. 2:1 aspect ratio = 2.0)")]
public float secondaryAspectRatio = (2f / 1f);
/**
* Color of the secondary view rectangle.
*/
[Tooltip("Color of the secondary view rectangle.")]
public Color secondaryColor = Color.grey;
void Update()
{
// Disable scaling to avoid complicating the orthographic size calculations
transform.localScale = new Vector3(1,1,1);
}
}
}