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64 lines
1.6 KiB
64 lines
1.6 KiB
/** |
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* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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*/ |
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using UnityEngine; |
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using UnityEngine.Serialization; |
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using System.Collections; |
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namespace Fungus |
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{ |
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[CommandInfo("Narrative", |
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"Set Language", |
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"Set the active language for the scene. A Localization object with a localization file must be present in the scene.")] |
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[AddComponentMenu("")] |
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[ExecuteInEditMode] |
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public class SetLanguage : Command |
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{ |
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[Tooltip("Code of the language to set. e.g. ES, DE, JA")] |
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public StringData _languageCode = new StringData(); |
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public static string mostRecentLanguage = ""; |
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public override void OnEnter() |
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{ |
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Localization localization = GameObject.FindObjectOfType<Localization>(); |
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if (localization != null) |
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{ |
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localization.SetActiveLanguage(_languageCode.Value, true); |
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// Cache the most recently set language code so we can continue to |
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// use the same language in subsequent scenes. |
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mostRecentLanguage = _languageCode.Value; |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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return _languageCode.Value; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(184, 210, 235, 255); |
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} |
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#region Backwards compatibility |
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[HideInInspector] [FormerlySerializedAs("languageCode")] public string languageCodeOLD = ""; |
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protected virtual void OnEnable() |
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{ |
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if (languageCodeOLD != "") |
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{ |
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_languageCode.Value = languageCodeOLD; |
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languageCodeOLD = ""; |
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} |
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} |
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#endregion |
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} |
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} |