An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEditor;
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CustomEditor (typeof(MenuTimer))]
public class MenuTimerEditor : CommandEditor
{
protected SerializedProperty durationProp;
protected SerializedProperty targetBlockProp;
protected virtual void OnEnable()
{
if (NullTargetCheck()) // Check for an orphaned editor instance
return;
durationProp = serializedObject.FindProperty("_duration");
targetBlockProp = serializedObject.FindProperty("targetBlock");
}
public override void DrawCommandGUI()
{
Flowchart flowchart = FlowchartWindow.GetFlowchart();
if (flowchart == null)
{
return;
}
serializedObject.Update();
EditorGUILayout.PropertyField(durationProp);
BlockEditor.BlockField(targetBlockProp,
new GUIContent("Target Block", "Block to call when timer expires"),
new GUIContent("<None>"),
flowchart);
serializedObject.ApplyModifiedProperties();
}
}
}