You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
127 lines
3.6 KiB
127 lines
3.6 KiB
/** |
|
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
|
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
|
*/ |
|
|
|
using UnityEditor; |
|
using UnityEngine; |
|
using System.Collections; |
|
using System.Collections.Generic; |
|
using System.IO; |
|
using Rotorz.ReorderableList; |
|
|
|
namespace Fungus |
|
{ |
|
|
|
[CustomEditor(typeof(Localization))] |
|
public class LocalizationEditor : Editor |
|
{ |
|
protected SerializedProperty activeLanguageProp; |
|
protected SerializedProperty localizationFileProp; |
|
|
|
protected virtual void OnEnable() |
|
{ |
|
activeLanguageProp = serializedObject.FindProperty("activeLanguage"); |
|
localizationFileProp = serializedObject.FindProperty("localizationFile"); |
|
} |
|
|
|
public override void OnInspectorGUI() |
|
{ |
|
serializedObject.Update(); |
|
|
|
Localization localization = target as Localization; |
|
|
|
EditorGUILayout.PropertyField(activeLanguageProp); |
|
EditorGUILayout.PropertyField(localizationFileProp); |
|
|
|
GUILayout.Space(10); |
|
|
|
EditorGUILayout.HelpBox("Exports a localization csv file to disk. You should save this file in your project assets and then set the Localization File property above to use it.", MessageType.Info); |
|
|
|
if (GUILayout.Button(new GUIContent("Export Localization File"))) |
|
{ |
|
ExportLocalizationFile(localization); |
|
} |
|
|
|
GUILayout.Space(10); |
|
|
|
EditorGUILayout.HelpBox("Exports all standard text in the scene to a text file for easy editing in a text editor. Use the Import option to read the standard text back into the scene.", MessageType.Info); |
|
|
|
if (GUILayout.Button(new GUIContent("Export Standard Text"))) |
|
{ |
|
ExportStandardText(localization); |
|
} |
|
|
|
if (GUILayout.Button(new GUIContent("Import Standard Text"))) |
|
{ |
|
ImportStandardText(localization); |
|
} |
|
|
|
serializedObject.ApplyModifiedProperties(); |
|
} |
|
|
|
public virtual void ExportLocalizationFile(Localization localization) |
|
{ |
|
string path = EditorUtility.SaveFilePanelInProject("Export Localization File", |
|
"localization.csv", |
|
"csv", |
|
"Please enter a filename to save the localization file to"); |
|
if (path.Length == 0) |
|
{ |
|
return; |
|
} |
|
|
|
string csvData = localization.GetCSVData(); |
|
File.WriteAllText(path, csvData); |
|
AssetDatabase.ImportAsset(path); |
|
|
|
TextAsset textAsset = AssetDatabase.LoadAssetAtPath(path, typeof(TextAsset)) as TextAsset; |
|
if (textAsset != null) |
|
{ |
|
localization.localizationFile = textAsset; |
|
} |
|
|
|
ShowNotification(localization); |
|
} |
|
|
|
public virtual void ExportStandardText(Localization localization) |
|
{ |
|
string path = EditorUtility.SaveFilePanel("Export Standard Text", "Assets/", "standard.txt", ""); |
|
if (path.Length == 0) |
|
{ |
|
return; |
|
} |
|
|
|
localization.ClearLocalizeableCache(); |
|
|
|
string textData = localization.GetStandardText(); |
|
File.WriteAllText(path, textData); |
|
AssetDatabase.Refresh(); |
|
|
|
ShowNotification(localization); |
|
} |
|
|
|
public virtual void ImportStandardText(Localization localization) |
|
{ |
|
string path = EditorUtility.OpenFilePanel("Import Standard Text", "Assets/", "txt"); |
|
if (path.Length == 0) |
|
{ |
|
return; |
|
} |
|
|
|
localization.ClearLocalizeableCache(); |
|
|
|
string textData = File.ReadAllText(path); |
|
localization.SetStandardText(textData); |
|
|
|
ShowNotification(localization); |
|
} |
|
|
|
protected virtual void ShowNotification(Localization localization) |
|
{ |
|
FlowchartWindow.ShowNotification(localization.notificationText); |
|
localization.notificationText = ""; |
|
} |
|
} |
|
|
|
}
|
|
|