An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
namespace Fungus
{
[CommandInfo("Audio",
"Set Audio Pitch",
"Sets the global pitch level for audio played with Play Music and Play Sound commands.")]
[AddComponentMenu("")]
public class SetAudioPitch : Command
{
[Range(0,1)]
[Tooltip("Global pitch level for audio played using the Play Music and Play Sound commands")]
public float pitch = 1;
[Range(0,30)]
[Tooltip("Time to fade between current pitch level and target pitch level.")]
public float fadeDuration;
[Tooltip("Wait until the pitch change has finished before executing next command")]
public bool waitUntilFinished = true;
public override void OnEnter()
{
System.Action onComplete = () => {
if (waitUntilFinished)
{
Continue();
}
};
MusicController musicController = MusicController.GetInstance();
if (musicController != null)
{
musicController.SetAudioPitch(pitch, fadeDuration, onComplete);
}
if (!waitUntilFinished)
{
Continue();
}
}
public override string GetSummary()
{
return "Set to " + pitch + " over " + fadeDuration + " seconds.";
}
public override Color GetButtonColor()
{
return new Color32(242, 209, 176, 255);
}
}
}