An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
namespace Fungus {
using System;
using UnityEngine;
using UnityEngine.Serialization;
[CommandInfo("Audio",
"Play Usfxr Sound",
"Plays a usfxr synth sound. Use the usfxr editor [Tools > Fungus > Utilities > Generate usfxr Sound Effects] to create the SettingsString. Set a ParentTransform if using positional sound. See https://github.com/zeh/usfxr for more information about usfxr.")]
[AddComponentMenu("")]
[ExecuteInEditMode]
public class PlayUsfxrSound : Command
{
protected SfxrSynth _synth = new SfxrSynth();
[Tooltip("Transform to use for positional audio")]
public Transform ParentTransform = null;
[Tooltip("Settings string which describes the audio")]
public StringDataMulti _SettingsString = new StringDataMulti("");
[Tooltip("Time to wait before executing the next command")]
public float waitDuration = 0;
//Call this if the settings have changed
protected void UpdateCache() {
if (_SettingsString.Value != null) {
_synth.parameters.SetSettingsString(_SettingsString.Value);
_synth.CacheSound();
}
}
public void Awake() {
//Always build the cache on awake
UpdateCache();
}
public override void OnEnter() {
_synth.SetParentTransform(ParentTransform);
_synth.Play();
if (waitDuration == 0f)
{
Continue();
}
else
{
Invoke ("DoWait", waitDuration);
}
}
protected void DoWait()
{
Continue();
}
public override string GetSummary() {
if (String.IsNullOrEmpty(_SettingsString.Value)) {
return "Settings String hasn't been set!";
}
if (ParentTransform != null) {
return "" + ParentTransform.name + ": " + _SettingsString.Value;
}
return "Camera.main: " + _SettingsString.Value;
}
public override Color GetButtonColor() {
return new Color32(128, 200, 200, 255);
}
#region Backwards compatibility
[HideInInspector] [FormerlySerializedAs("SettingsString")] public String SettingsStringOLD = "";
protected virtual void OnEnable()
{
if (SettingsStringOLD != "")
{
_SettingsString.Value = SettingsStringOLD;
SettingsStringOLD = "";
}
}
#endregion
}
}