An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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33 lines
982 B

using UnityEngine;
using System.Collections;
namespace Fungus
{
[CommandInfo("iTween",
"Move Add",
"Moves a game object by a specified offset over time.")]
public class MoveAdd : iTweenCommand
{
[Tooltip("A translation offset in space the GameObject will animate to")]
public Vector3 offset;
[Tooltip("Apply the transformation in either the world coordinate or local cordinate system")]
public Space space = Space.Self;
public override void DoTween()
{
Hashtable tweenParams = new Hashtable();
tweenParams.Add("name", tweenName);
tweenParams.Add("amount", offset);
tweenParams.Add("space", space);
tweenParams.Add("time", duration);
tweenParams.Add("easetype", easeType);
tweenParams.Add("looptype", loopType);
tweenParams.Add("oncomplete", "OnComplete");
tweenParams.Add("oncompletetarget", gameObject);
tweenParams.Add("oncompleteparams", this);
iTween.MoveAdd(targetObject, tweenParams);
}
}
}