An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Fungus
{
[CommandInfo("Scripting",
"Reset",
"Resets the state of all commands and local and global variables in the Fungus Script.")]
public class Reset : Command
{
[Tooltip("Reset state of all commands in the script")]
public bool resetCommands = true;
[Tooltip("Reset local variables back to their default values")]
public bool resetLocalVariables = true;
[Tooltip("Reset global variables back to their default values")]
public bool resetGlobalVariables = true;
public override void OnEnter()
{
GetFungusScript().Reset(resetCommands, resetLocalVariables, resetGlobalVariables);
Continue();
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}