An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using UnityEditor;
using System.Collections;
namespace Fungus
{
public class DialogMenuItems
{
[MenuItem("GameObject/Fungus/Dialog/Character")]
static void CreateCharacter()
{
FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Dialog/Prefabs/Character.prefab");
}
[MenuItem("GameObject/Fungus/Dialog/NarratorDialog")]
static void CreateNarratorDialog()
{
FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Dialog/Prefabs/NarratorDialog.prefab");
}
[MenuItem("GameObject/Fungus/Dialog/SayDialog")]
static void CreateSayDialog()
{
FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Dialog/Prefabs/SayDialog.prefab");
}
[MenuItem("GameObject/Fungus/Dialog/ChooseDialog")]
static void CreateChooseDialog()
{
FungusScriptMenuItems.SpawnPrefab("Assets/Fungus/Dialog/Prefabs/ChooseDialog.prefab");
}
}
}