You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
120 lines
4.3 KiB
120 lines
4.3 KiB
using UnityEditor; |
|
using UnityEditorInternal; |
|
using UnityEngine; |
|
using System.Collections; |
|
using System.Collections.Generic; |
|
using Rotorz.ReorderableList; |
|
|
|
namespace Fungus |
|
{ |
|
|
|
[CustomEditor (typeof(Choose))] |
|
public class ChooseEditor : CommandEditor |
|
{ |
|
static public bool showTagHelp; |
|
|
|
protected SerializedProperty chooseTextProp; |
|
protected SerializedProperty characterProp; |
|
protected SerializedProperty chooseDialogProp; |
|
protected SerializedProperty portraitProp; |
|
protected SerializedProperty voiceOverClipProp; |
|
protected SerializedProperty timeoutDurationProp; |
|
|
|
protected virtual void OnEnable() |
|
{ |
|
chooseTextProp = serializedObject.FindProperty("chooseText"); |
|
characterProp = serializedObject.FindProperty("character"); |
|
portraitProp = serializedObject.FindProperty("portrait"); |
|
chooseDialogProp = serializedObject.FindProperty("chooseDialog"); |
|
voiceOverClipProp = serializedObject.FindProperty("voiceOverClip"); |
|
timeoutDurationProp = serializedObject.FindProperty("timeoutDuration"); |
|
} |
|
|
|
public override void DrawCommandGUI() |
|
{ |
|
serializedObject.Update(); |
|
|
|
Choose t = target as Choose; |
|
|
|
CommandEditor.ObjectField<Character>(characterProp, |
|
new GUIContent("Character", "Character to display in dialog"), |
|
new GUIContent("<None>"), |
|
Character.activeCharacters); |
|
|
|
CommandEditor.ObjectField<ChooseDialog>(chooseDialogProp, |
|
new GUIContent("Choose Dialog", "Choose Dialog object to use to display the multiple player choices"), |
|
new GUIContent("<Default>"), |
|
ChooseDialog.activeDialogs); |
|
|
|
bool showPortraits = false; |
|
// Only show portrait selection if... |
|
if (t.character != null && // Character is selected |
|
t.character.portraits != null && // Character has a portraits field |
|
t.character.portraits.Count > 0 ) // Selected Character has at least 1 portrait |
|
{ |
|
ChooseDialog cd = t.chooseDialog; |
|
if (t.chooseDialog == null) // If default box selected |
|
{ |
|
cd = t.character.chooseDialogBox; // Try to get character's default choose dialog box |
|
if (t.chooseDialog == null) // If no default specified, Try to get any ChooseDialog in the scene |
|
{ |
|
cd = GameObject.FindObjectOfType<ChooseDialog>(); |
|
} |
|
} |
|
if (cd != null && cd.characterImage != null) // Check that selected choose dialog has a character image |
|
{ |
|
showPortraits = true; |
|
} |
|
} |
|
if (showPortraits) |
|
{ |
|
CommandEditor.ObjectField<Sprite>(portraitProp, |
|
new GUIContent("Portrait", "Portrait representing speaking character"), |
|
new GUIContent("<None>"), |
|
t.character.portraits); |
|
} |
|
else |
|
{ |
|
t.portrait = null; |
|
} |
|
|
|
EditorGUILayout.PropertyField(chooseTextProp); |
|
|
|
EditorGUILayout.BeginHorizontal(); |
|
|
|
GUILayout.FlexibleSpace(); |
|
if (GUILayout.Button(new GUIContent("Tag Help", "Show help info for tags"), new GUIStyle(EditorStyles.miniButton))) |
|
{ |
|
showTagHelp = !showTagHelp; |
|
} |
|
EditorGUILayout.EndHorizontal(); |
|
|
|
if (showTagHelp) |
|
{ |
|
SayEditor.DrawTagHelpLabel(); |
|
} |
|
|
|
EditorGUILayout.Separator(); |
|
|
|
EditorGUILayout.PropertyField(voiceOverClipProp, new GUIContent("Voice Over Clip", "Voice over audio to play when the choose text is displayed")); |
|
|
|
EditorGUILayout.PropertyField(timeoutDurationProp, new GUIContent("Timeout Duration", "Time limit for player to make a choice. Set to 0 for no limit.")); |
|
|
|
if (showPortraits && t.portrait != null) |
|
{ |
|
Texture2D characterTexture = t.portrait.texture; |
|
|
|
float aspect = (float)characterTexture.width / (float)characterTexture.height; |
|
|
|
Rect previewRect = GUILayoutUtility.GetAspectRect(aspect, GUILayout.Width(100), GUILayout.ExpandWidth(true)); |
|
|
|
CharacterEditor characterEditor = Editor.CreateEditor(t.character) as CharacterEditor; |
|
characterEditor.DrawPreview(previewRect, characterTexture); |
|
DestroyImmediate(characterEditor); |
|
} |
|
|
|
serializedObject.ApplyModifiedProperties(); |
|
} |
|
} |
|
|
|
} |