An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System;
using System.Collections;
namespace Fungus
{
[CommandInfo("Animation",
"Set Anim Float",
"Sets a float parameter on an Animator component to control a Unity animation")]
public class SetAnimFloat : Command
{
[Tooltip("Reference to an Animator component in a game object")]
public Animator animator;
[Tooltip("Name of the float Animator parameter that will have its value changed")]
public string parameterName;
[Tooltip("The float value to set the parameter to")]
public FloatData value;
public override void OnEnter()
{
if (animator != null)
{
animator.SetFloat(parameterName, value.Value);
}
Continue();
}
public override string GetSummary()
{
if (animator == null)
{
return "Error: No animator selected";
}
return animator.name + " (" + parameterName + ")";
}
public override Color GetButtonColor()
{
return new Color32(170, 204, 169, 255);
}
}
}