An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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-- substitute the localized version of the
-- ''hello_world'' string from the string table
-- Show English version
setlanguage("en")
say("{$hello_world}")
-- Show French version
setlanguage("fr")
say("{$hello_world}")
-- We can also use the sub() function to do the
-- same substitution and return a Lua
-- string variable
-- Show German version
setlanguage("de")
local s = sub("{$hello_world}")
say(s)'
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info: 'This example shows how to use a string table to localize text for different
languages.
A string table JSON file has been added to the LuaUtils component in the Lua object.
The script shows how to substitute in a localization string key and change the
active language in Lua.
The Flowchart object demonstrates using the same {$VarName} syntax in Fungus commands
like Say, Menu, Debug Log, etc. to substitute in localized strings from the string
table.
'