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57 lines
2.3 KiB
57 lines
2.3 KiB
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEditor; |
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using UnityEngine; |
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namespace Fungus.EditorUtils |
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{ |
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[CustomEditor (typeof(ControlAudio))] |
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public class ControlAudioEditor : CommandEditor |
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{ |
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protected SerializedProperty controlProp; |
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protected SerializedProperty audioSourceProp; |
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protected SerializedProperty startVolumeProp; |
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protected SerializedProperty endVolumeProp; |
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protected SerializedProperty fadeDurationProp; |
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protected SerializedProperty waitUntilFinishedProp; |
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public override void OnEnable() |
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{ |
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base.OnEnable(); |
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controlProp = serializedObject.FindProperty("control"); |
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audioSourceProp = serializedObject.FindProperty("_audioSource"); |
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startVolumeProp = serializedObject.FindProperty("startVolume"); |
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endVolumeProp = serializedObject.FindProperty("endVolume"); |
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fadeDurationProp = serializedObject.FindProperty("fadeDuration"); |
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waitUntilFinishedProp = serializedObject.FindProperty("waitUntilFinished"); |
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} |
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public override void DrawCommandGUI() |
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{ |
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serializedObject.Update(); |
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ControlAudio t = target as ControlAudio; |
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EditorGUILayout.PropertyField(controlProp); |
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EditorGUILayout.PropertyField(audioSourceProp); |
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string fadeLabel = "Fade Out Duration"; |
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if (t.Control != ControlAudioType.StopLoop && t.Control != ControlAudioType.PauseLoop) |
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{ |
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fadeLabel = "Fade In Duration"; |
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string volumeLabel = "End Volume"; |
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if (t.Control == ControlAudioType.ChangeVolume) |
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{ |
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fadeLabel = "Fade Duration"; |
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volumeLabel = "New Volume"; |
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} |
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EditorGUILayout.PropertyField(endVolumeProp,new GUIContent(volumeLabel)); |
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} |
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EditorGUILayout.PropertyField(fadeDurationProp,new GUIContent(fadeLabel)); |
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EditorGUILayout.PropertyField(waitUntilFinishedProp); |
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serializedObject.ApplyModifiedProperties(); |
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} |
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} |
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} |