An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text.RegularExpressions;
using NUnit.Core;
using UnityEngine;
using Object = System.Object;
namespace UnityTest
{
[Serializable]
public class UnitTestInfo
{
public string ParamName { get; private set; }
public string MethodName { get; private set; }
public string FullMethodName { get; private set; }
public string ClassName { get; private set; }
public string FullClassName { get; private set; }
public string Namespace { get; private set; }
public string FullName { get; private set; }
public string[] Categories { get; private set; }
public string AssemblyPath { get; private set; }
public string Id { get; private set; }
public bool IsIgnored { get; private set; }
public UnitTestInfo(TestMethod testMethod)
{
if (testMethod == null)
throw new ArgumentException();
MethodName = testMethod.MethodName;
FullMethodName = testMethod.Method.ToString();
ClassName = testMethod.FixtureType.Name;
FullClassName = testMethod.ClassName;
Namespace = testMethod.Method.ReflectedType.Namespace;
FullName = testMethod.TestName.FullName;
ParamName = ExtractMethodCallParametersString(FullName);
Id = testMethod.TestName.TestID.ToString();
Categories = testMethod.Categories.Cast<string>().ToArray();
AssemblyPath = GetAssemblyPath(testMethod);
IsIgnored = (testMethod.RunState == RunState.Ignored);
}
private string GetAssemblyPath(TestMethod testMethod)
{
var parent = testMethod as Test;
var assemblyPath = "";
while (parent != null)
{
parent = parent.Parent;
if (!(parent is TestAssembly)) continue;
var path = (parent as TestAssembly).TestName.FullName;
if (!File.Exists(path)) continue;
assemblyPath = path;
break;
}
return assemblyPath;
}
public UnitTestInfo(string id)
{
Id = id;
}
public override bool Equals(Object obj)
{
if (!(obj is UnitTestInfo)) return false;
var testInfo = (UnitTestInfo)obj;
return Id == testInfo.Id;
}
public static bool operator ==(UnitTestInfo a, UnitTestInfo b)
{
if (((object)a == null) || ((object)b == null)) return false;
return a.Id == b.Id;
}
public static bool operator !=(UnitTestInfo a, UnitTestInfo b)
{
return !(a == b);
}
public override int GetHashCode()
{
return Id.GetHashCode();
}
static string ExtractMethodCallParametersString(string methodFullName)
{
var match = Regex.Match(methodFullName, @"\((.*)\)");
string result = "";
if (match.Groups[1].Success)
{
result = match.Groups[1].Captures[0].Value;
}
return result;
}
}
}