An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using System;
using System.Collections.Generic;
using UnityEngine;
namespace UnityTest.UnitTestRunner
{
public class TestRunnerCallbackList : ITestRunnerCallback
{
private readonly List<ITestRunnerCallback> m_CallbackList = new List<ITestRunnerCallback>();
public void TestStarted(string fullName)
{
foreach (var unitTestRunnerCallback in m_CallbackList)
{
unitTestRunnerCallback.TestStarted(fullName);
}
}
public void TestFinished(ITestResult fullName)
{
foreach (var unitTestRunnerCallback in m_CallbackList)
{
unitTestRunnerCallback.TestFinished(fullName);
}
}
public void RunStarted(string suiteName, int testCount)
{
foreach (var unitTestRunnerCallback in m_CallbackList)
{
unitTestRunnerCallback.RunStarted(suiteName,
testCount);
}
}
public void RunFinished()
{
foreach (var unitTestRunnerCallback in m_CallbackList)
{
unitTestRunnerCallback.RunFinished();
}
}
public void RunFinishedException(Exception exception)
{
foreach (var unitTestRunnerCallback in m_CallbackList)
{
unitTestRunnerCallback.RunFinishedException(exception);
}
}
public void Add(ITestRunnerCallback callback)
{
m_CallbackList.Add(callback);
}
public void Remove(ITestRunnerCallback callback)
{
m_CallbackList.Remove(callback);
}
}
}