An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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38 lines
658 B

using UnityEngine;
using System;
using System.Collections;
namespace Fungus
{
[CommandInfo("Flow",
"Wait",
"Waits for period of time before executing the next command in the block.")]
[AddComponentMenu("")]
public class Wait : Command
{
[Tooltip("Duration to wait for")]
public float duration = 1;
public override void OnEnter()
{
Invoke ("OnWaitComplete", duration);
}
void OnWaitComplete()
{
Continue();
}
public override string GetSummary()
{
return duration.ToString() + " seconds";
}
public override Color GetButtonColor()
{
return new Color32(235, 191, 217, 255);
}
}
}